VGC<\/a>). <\/p>\nObwohl das Editorial Team schon fr\u00fcher aus mehr als hundert Leuten bestand, darunter Entwickler, Autoren, K\u00fcnstler und Produzenten, trafen offenbar nur wenige die richtungsweisenden Entscheidungen.<\/p>\n
“Im vorherigen System des Editorial Teams gab es oft nur die Ideen von ein oder zwei Leuten, die in jedes Spiel gepackt wurden”<\/em>, so eine anonyme Quelle gegen\u00fcber VGC. “Deshalb hat man zunehmend mehr \u00c4hnlichkeiten gesehen, weil der gleiche Geschmack und die gleiche Meinung repliziert wurden.”<\/p>\n<\/em>Anlass f\u00fcr die ausgerufene Qualit\u00e4tsoffensive waren in erster Linie die schwachen Verkaufszahlen f\u00fcr Ghost Recon: Breakpoint und The Division 2. Ob man sie letztendlich umsetzen und die ersten Fr\u00fcchte schon in den verschobenen Spielen erkennen kann, muss sich allerdings erst noch zeigen.
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Ubisoft: Gro\u00dfe Umstrukturierung im "Editorial Team" f\u00fcr originellere Spiele<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\t\n\t\n\t\n