Nach dem entt\u00e4uschenden Start von Ghost Recon Breakpoint<\/a> hat Ubisoft k\u00fcrzlich eine ganze Reihe von Titeln verschoben<\/a>, um mehr Zeit in die Entwicklung und in die Qualit\u00e4t der Spiele zu stecken. Laut Jason Schreier von Kotaku.com geht diese Verschiebung mit einer kompletten Umkremplung der “Firmen-Mentalit\u00e4t” einher.<\/p>\n Er plauderte bei seinem Besuch im “Splitscreen Podcast<\/a>” (via pcgamer.com<\/a>) ein wenig aus dem N\u00e4hk\u00e4stchen, da er in engem Kontakt mit einigen “Mitgliedern des Teams” stehe. Es habe k\u00fcrzlich einen regelrechten internen Paradigmenwechsel gegeben, so Schreier:<\/p>\n “In meinen Konversationen mit den Leuten kam heraus, dass Ubisoft seine Mentalit\u00e4t total \u00e4ndert. Jetzt geht alles um…du musst dein Spiel so pitchen, dass es extrem einzigartig ist; dass es einen einzigartigen Aspekt besitzt”<\/em><\/p>\n Firmen-Philosophie wird laut Jason Schreier komplett umgekrempelt; nur noch “einzigartige” Spielideen<\/p>\n","protected":false},"author":667,"featured_media":3189648,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Ubisoft: Firmen-Philosophie wird laut Jason Schreier komplett umgekrempelt; nur noch "einzigartige" Spielideen","_yoast_wpseo_metadesc":"Nach dem entt\u00e4uschenden Start von Ghost Recon Breakpoint hat Ubisoft k\u00fcrzlich eine ganze Reihe von Titeln verschoben, um mehr Zeit in die Entwicklung und in die Qualit \u2026","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[6],"tags":[48,177,1074,184,411,775,56,42,43,75,76,229,155,596,57,23,142,49,24,25,26,100,168,143,68,27,33,119,12383,58,144,149,413,28,29,30],"newspack_spnsrs_tax":[],"coauthors":[],"class_list":["post-3119154","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-48","tag-3ds","tag-allgemein","tag-android","tag-gamecube","tag-gba","tag-htcvive","tag-ipad","tag-iphone","tag-linux","tag-mac","tag-n3ds","tag-nds","tag-ngage","tag-oculusrift","tag-pc_cdrom","tag-playstation2","tag-playstation3","tag-playstation4","tag-playstation4pro","tag-playstation5","tag-playstationvr","tag-ps_vita","tag-psp","tag-spielkultur","tag-stadia","tag-switch","tag-ubisoft","tag-unternehmen","tag-virtualreality","tag-wii","tag-wii_u","tag-xbox","tag-xboxone","tag-xboxonex","tag-xboxseriesx","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"Ubisoft: Firmen-Philosophie wird laut Jason Schreier komplett umgekrempelt; nur noch "einzigartige" Spielideen","_yoast_wpseo_metadesc":"Nach dem entt\u00e4uschenden Start von Ghost Recon Breakpoint hat Ubisoft k\u00fcrzlich eine ganze Reihe von Titeln verschoben, um mehr Zeit in die Entwicklung und in die Qualit \u2026","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n