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{"id":3119148,"date":"2019-06-30T18:06:00","date_gmt":"2019-06-30T16:06:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/ubisoft-untertitel_werden_ueberraschend_haeufig_von_den_spielern_genutzt\/3119148"},"modified":"2024-05-12T11:43:12","modified_gmt":"2024-05-12T09:43:12","slug":"ubisoft-untertitel_werden_ueberraschend_haeufig_von_den_spielern_genutzt","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/ubisoft-untertitel_werden_ueberraschend_haeufig_von_den_spielern_genutzt\/3119148","title":{"rendered":"Ubisoft: Untertitel werden (\u00fcberraschend) h\u00e4ufig von den Spielern genutzt"},"content":{"rendered":"Untertitel geh\u00f6ren laut David Tisserand von Ubisoft zu den (\u00fcberraschend) h\u00e4ufig genutzten bzw. nicht deaktivierten Features in Spielen des Publishers. Via Twitter schrieb<\/a> der Projekt-Manager mit Fokus auf Zug\u00e4nglichkeit und Nutzererfahrung, dass ungef\u00e4hr 97 Prozent der Spieler von Far Cry New Dawn<\/a> und 95 Prozent der Spieler von Assassin’s Creed Odyssey<\/a> die Untertitel nicht ausgeschaltet h\u00e4tten. Die Untertitel sind standardm\u00e4\u00dfig in diesen Titeln angeschaltet. Far Cry New Dawn ist auch ein gutes Beispiel f\u00fcr “moderne Untertitel”, da Hintergr\u00fcnde f\u00fcr die Texte festgelegt und direktionale Untertitel eingeblendet werden, die auf wichtige Soundeffekte und ihren Ursprungsort hinweisen. Auch die Textgr\u00f6\u00dfe kann angepasst werden (Beispiel<\/a>).
Bei The Division 2<\/a> sind die Untertitel standardm\u00e4\u00dfig ausgeschaltet, aber ungef\u00e4hr 50 Prozent der Spieler w\u00fcrden die Untertitel aktuell nutzen. 75 Prozent hatten die Untertitel zumindest einmal ausprobiert, hei\u00dft es. Bereits im vergangenen Jahr verriet er, dass ca. 60 Prozent der Spieler von Assassin’s Creed Origins<\/a> die Untertitel genutzt h\u00e4tten.
Konkretere Angaben machte David Tisserand nicht, aber er m\u00f6chte darauf hinweisen, dass Untertitel ein h\u00e4ufig benutztes und oftmals untersch\u00e4tztes Feature sind. In dem Zusamenhang verweist er auf einen Vortrag von Ian Hamilton bei der Game Developers Conference 2019. In dem Vortrag geht er auf unterschiedliche Konzepte und Umsetzungsformen inkl. Vor- und Nachteile ein (zum Vortrag<\/a>). Seiner Ansicht nach wird die Wichtigkeit von Untertiteln in der Spiele-Industrie allgemein untersch\u00e4tzt.
<\/p>