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{"id":3119129,"date":"2018-10-03T19:50:00","date_gmt":"2018-10-03T17:50:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/ubisoft-serge_hascoet_chief_creative_officer_der_computer-_und_videospiele-branche_fehlt_eine_seele\/3119129"},"modified":"2024-05-12T11:41:58","modified_gmt":"2024-05-12T09:41:58","slug":"ubisoft-serge_hascoet_chief_creative_officer_der_computer-_und_videospiele-branche_fehlt_eine_seele","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/ubisoft-serge_hascoet_chief_creative_officer_der_computer-_und_videospiele-branche_fehlt_eine_seele\/3119129","title":{"rendered":"Der Computer- und Videospiele-Branche fehlt “eine Seele”, meint Serge Hascoet (Chief Creative Officer)"},"content":{"rendered":"In der Computer- und Videospiele-Branche fehlt “eine Seele”, sagte Serge Hascoet (Chief Creative Officer von Ubisoft) in einem Interview mit Gameinformer<\/a>, als er \u00fcber das interaktive Unterhaltungsmedium im Allgemeinen sprach. Er ist der Ansicht, dass das Medium wesentlich mehr als nur Unterhaltung sein k\u00f6nnte, sie aber die Chance nutzen m\u00fcssten, dass man beim Spielen auch etwas f\u00fcr das wirkliche Leben lernt.

Der seit 30 Jahren im Unternehmen Ubisoft aktive Manager sagte: “Es gibt so viele Dinge, die einen begeistern k\u00f6nnen; es ist eine wunderbare Branche. Alles \u00e4ndert sich sehr schnell. VR war letztes Jahr ein gro\u00dfes Thema und es ist immer noch meine Lieblingstechnologie. Eines Tages wird [Virtual Reality] das Allerwichtigste sein. Noch ist es nicht so weit. Aber China ist ein Thema. Und Free-to-play-Spiele wie Fortnite sind Teil eines neuen aufregenden Gebietes. Wir haben \u00fcberall neue R\u00e4ume. Unser Gesch\u00e4ft ist voller M\u00f6glichkeiten. Wei\u00dft du, was in dieser Branche fehlt? Eine Seele. Bei Videospielen geht es ums Spielen, und beim Spielen geht es nicht um Unterhaltung, sondern um das Lernen. Wenn man lernt, hat man Spa\u00df. Aber wenn Spiele nur Unterhaltung sind, verlieren sie etwas. Ich hinterfrage das Team, welchen wirklichen Nutzen ein Spieler aus dem Spiel f\u00fcr sein wirkliches Leben ziehen wird. Im Moment tun wir in diesem Bereich nicht genug. Das ist es, was mich begeistert, wie man etwas herstellt, das den gr\u00f6\u00dften Spa\u00df macht und gleichzeitig etwas Positives f\u00fcr das Leben bietet.”

Auf die Frage, ob einige Ubisoft-Marken, die in den letzten f\u00fcnf bis zehn Jahren nicht fortgesetzt wurden, zur\u00fcckkehren k\u00f6nnten und ob sie die Rufe der Fans h\u00f6ren w\u00fcrden, antwortete der Chief Creative Officer folgenderma\u00dfen: “Ich liebe Splinter Cell. Ich liebe Prince of Persia. Ich kann im Moment keine Informationen preisgeben, aber ich kann sagen, dass wir um Ressourcen k\u00e4mpfen. Es ist keine Frage des Willens, es ist eine Frage der Mittel.” Demnach fehlt es dem Publisher an Entwicklungskapazit\u00e4ten f\u00fcr diese Titel.

<\/div>

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