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{"id":3118538,"date":"2020-10-02T13:21:00","date_gmt":"2020-10-02T11:21:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/star_wars_squadrons-angespielt_filmreife_raumschlachten\/3118538"},"modified":"2024-05-12T11:01:23","modified_gmt":"2024-05-12T09:01:23","slug":"star_wars_squadrons-angespielt_filmreife_raumschlachten","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/star_wars_squadrons-angespielt_filmreife_raumschlachten\/3118538","title":{"rendered":"Angespielt: Star Wars: Squadrons"},"content":{"rendered":"Mit Vollgas geht es durch ein dichtes Asteroidenfeld. St\u00e4ndig warnt mich eine Meldung, dass jemand versucht meinen Flieger mit seinem Waffenlenksystem aufzuschalten, weshalb ich enge Kreise um die vielen Gesteinsbrocken fliege, die das gesamte Gebiet ausf\u00fcllen. Aber weder kann ich diesen verdammten Tie Fighter absch\u00fctteln noch selbst so lange anvisieren, dass ich eine Rakete auf ihn jagen k\u00f6nnte. Ich rufe um Hilfe; markiere den Gegner und die Meldung wird best\u00e4tigt. Ein paar Sekunden sp\u00e4ter rausche ich haarscharf an einem unserer X-Wings vorbei, der mir zu Hilfe eilt und gemeinsam landen wir endlich die entscheidenden Treffer: In einem chaotisch rauchenden Feuerball l\u00f6st sich der Imperiale in seine Bestandteile auf \u2013 bevor ich mal wieder im letzten Moment einem riesigen Felsen ausweiche und das Schiff anschlie\u00dfend in eine enge \u00d6ffnung drehe, um auch der n\u00e4chsten Kollision zu entgehen. Meine G\u00fcte, haben sie diese adrenalingetriebenen Raumk\u00e4mpfe gut hinbekommen!
Logisch: Star Wars, Weltraum-Action \u2013 das funktioniert nat\u00fcrlich. Und es w\u00e4re ja nicht das erste Spiel, in dem so eine Cockpit-Ballerei m\u00e4chtig Spa\u00df macht. Aber das meine ich gar nicht. Denn EA Motive gelingen mit Squadrons ein paar Dinge, die in vergleichbaren Spielen l\u00e4ngst nicht so gut funktionieren. Und dazu geh\u00f6rt dieses Gef\u00fchl, filmreife Dogfights zu erleben. In unserem Test kommende Woche werde ich n\u00e4her darauf eingehen… aber warum eigentlich erst n\u00e4chste Woche? Weil Star Wars: Squadrons haupts\u00e4chlich ein Multiplayer-Shooter ist und die Server erst seit heute Mitternacht nicht nur von Redakteuren, Influencern und Entwicklern bev\u00f6lkert werden, sondern das Spiel auch offiziell erh\u00e4ltlich ist. Und selbst da war es zun\u00e4chst nicht leicht \u00fcberhaupt eine offene Partie zu finden. Mich interessieren zudem nicht nur Fakten und grunds\u00e4tzliche Flugphysik, sondern vor allem Taktiken und Spielfluss, wenn sich Erfahrung und K\u00f6nnen der Spieler am Analogstick erst mal voll entwickeln.
Schilde, Schub und Schusskraft<\/strong>
Ganz kurz sei hier nur gesagt, dass Squadrons deshalb so gut funktioniert, weil die Gefechte keine hektischen Ballerbuden sind und man auch nicht st\u00e4ndig im Kreis Gegner umfliegt, um nur gelegentlich mal einen Treffer zu landen. Stattdessen z\u00e4hlen \u2013 u.a. dank eines cleveren Kommunikationssystems f\u00fcr alle f\u00fcnf Teammitglieder \u2013 das Zusammenspiel der Piloten, der \u00fcberlegte Einsatz von schnellen Vorst\u00f6\u00dfen sowie das geschickte Umschiffen von Hindernissen und nicht zuletzt die richtige Energieverteilung auf Schilde, Schub und Schusskraft.
Battlefront 2 gibt es diesmal im gesamten Spiel keine einzige Mikrotransaktion. Lackierungen, Aufkleber und Wackelfiguren erspielt man sich ebenso durch Erfolge in den Mehrspieler-Gefechten wie das Freischalten der erw\u00e4hnten Raketen, Schilde usw.
Gro\u00dfes Kino?<\/strong>
Und ja: Es gibt auch eine Kampagne f\u00fcr Solisten, bei der man abwechselnd Piloten aufseiten der Republik bzw. des Imperiums spielt, wobei man St\u00fcck f\u00fcr St\u00fcck Einzelheiten der Steuerung, die verschiedenen Schiffe sowie die Multiplayer-Areale kennenlernt. Das Ganze f\u00fchlt sich ein bisschen zu sehr nach einem extrem langen Tutorial an, in dem selbst nach mehreren Stunden noch das Spiel angehalten wird, um eine Funktion zu erkl\u00e4ren, die man schon etliche Male genutzt hat. Und leider kommt an den \u00fcberschaubaren Schaupl\u00e4tzen auch aufgrund der wenigen Ortswechsel nie das Gef\u00fchl auf, ein kleiner Teil der weiten Star-Wars-Welt zu sein. Nicht einmal regul\u00e4re Start- und Landeanfl\u00fcge f\u00fchrt man durch, was ich ganz generell sehr schade finde.
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Gleichzeitig ist die Geschichte durchaus unterhaltsam, w\u00e4hrend viele Missionen aus abwechslungsreichen Ereignissen bestehen, sodass ich mich im eigentlichen Geschehen meist gut aufgehoben f\u00fchle. Leider muss man daf\u00fcr nur \u00fcber die Aussetzer vieler KI-Gegner hinwegsehen, die grundlos abbremsen oder gegen ein Hindernis fliegen und partout nicht auf die Idee kommen, ihr Schiff in eine andere Richtung zu drehen, um die Reise fortzusetzen. Das k\u00f6nnt ihr in den letzten Minuten unseres Videos vom Einstieg in die Kampagne<\/a> schon beobachten. Als die \u00fcbliche Einf\u00fchrung in einen Multiplayer-Shooter geht die Solo-Action in Ordnung. Gro\u00dfes Kino sollte man allerdings nicht erwarten.
Ab ins Cockpit!<\/strong>
Zum Abschluss aber zur\u00fcck zu den positiven Eindr\u00fccken: Auch in VR z\u00fcndet Squadrons! Nun ist das keine \u00dcberraschung, da Raumschiff-Cockpits ganz generell zu den am st\u00e4rksten VR-kompatiblen Arbeitspl\u00e4tzen geh\u00f6ren. Trotzdem ist es klasse, bis zu den Schultern in den Instrumenten einem Y-Wing zu versinken oder dem grandios eingefangenen Kreischen des eigenen Tie Interceptors zu lauschen, w\u00e4hrend man einen Feind durch das kleine Mosaikfenster hindurch im Blick h\u00e4lt. Verschiedene Komfortoptionen unterst\u00fctzen dabei das leibliche Wohl \u2013 bedauerlich ist nur, dass Filmszenen und auch \u00dcberg\u00e4nge im Einsatz auf virtuellen Leinw\u00e4nden abgespielt werden, sodass man immer kurz aus der Illusion gerissen wird.
Alles in allem bin ich also wirklich angetan. Sieht man von der bestenfalls ordentlichen Kampagne ab, scheint sich Star Wars: Squadrons als verdammt gute Weltraum-Action zu entpuppen, die langfristig vor allem Teamspieler begeistern k\u00f6nnte. Ich bin gespannt, wie es sich in den kommenden Tagen jetzt entwickelt. Unsere Wertung n\u00e4chste Woche hat jedenfalls das Potential noch h\u00f6her auszufallen als es die vorsichtige aktuelle Einsch\u00e4tzung noch tut…
<\/p>Einsch\u00e4tzung:<\/p> gut<\/strong>
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Star Wars: Squadrons: Angespielt: Filmreife Raumschlachten<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\t\n\t\n\t\n