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{"id":3118052,"date":"2020-04-01T11:17:00","date_gmt":"2020-04-01T09:17:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/half-life_alyx-level-editor_hammer_und_source-2-tools_momentan_im_fokus_der_entwicklung\/3118052"},"modified":"2024-05-12T10:37:26","modified_gmt":"2024-05-12T08:37:26","slug":"half-life_alyx-level-editor_hammer_und_source-2-tools_momentan_im_fokus_der_entwicklung","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/half-life_alyx-level-editor_hammer_und_source-2-tools_momentan_im_fokus_der_entwicklung\/3118052","title":{"rendered":"Half-Life: Alyx – Level-Editor “Hammer” und Source-2-Tools momentan im Fokus der Entwicklung"},"content":{"rendered":"

Half-Life: Alyx ist in der vergangenen Woche erschienen, doch der auf der offiziellen Website<\/a> versprochene Level-Editor mit Steam-Workshop-Anbindung l\u00e4sst noch auf sich warten. PCGamer.com<\/a> berichtet allerdings, dass Entwickler Jake Rodkin im Resetera-Forum best\u00e4tigt habe, dass Valve nach wie vor daran arbeite – und dass das Thema momentan Priorit\u00e4t habe:<\/p>\n

“Nachdem das Spiel drau\u00dfen ist, liegt der Fokus des Teams jetzt darauf. Bald gibt es weitere Infos dazu, aber wir arbeiten dran. Es tut mir Leid, dass ich kein genaueres Datum habe, aber ich bin sicher, das bald mehr kommuniziert werden wird. Den Gro\u00dfteil der letzten Woche haben wir mit Post-Launch-Patches und Technik-Support verbracht.”<\/em><\/p>\n

PCGamer.com schlie\u00dft daraus, dass Modder das Spiel auch f\u00fcr den Monitor umsetzen werden – was mit offiziellen Tools besser klappen k\u00f6nnte als bisherige Versuche. Bereits vor zwei Monaten spezifizierte Valve allerdings bereits in einem AMA, dass es sich nicht um das komplette SDK handeln werde. Stattdessen ist auch auf der offiziellen Website die Rede davon, dass “ein Satz aus Source-2-Tools” sowie Valves Level-Bearbeitungs-Werkzeug “Hammer” zur Verf\u00fcgung gestellt werden sollen. <\/p>\n

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