Playtonic<\/a> arbeitet an einem Update f\u00fcr Yooka-Laylee and the Impossible Lair<\/a>, das den knackigen Schwierigkeitsgrad mit einem alternativen Modus (leicht) entsch\u00e4rft. Stellt man zu Beginn auf “Not So Impossible Lair”, wird es mehrere Checkpoints im Level geben, an denen zugleich die beste “Bee Shield Score” gespeichert wird. Zugleich kann das Level von diesen Checkpoints aus erneut angehen. Die Entwickler stellen aber klar, dass dieses System komplett optional und als Alternative zu dem normalen “Impossible Lair” sein wird. Au\u00dferdem hat “Tater-Tot Tunes” einen optionalen 8-Bit Soundtrack f\u00fcr jedes 2D-Level des Spiels erstellt, den man demn\u00e4chst im Men\u00fc aktivieren kann. Das entsprechende Update ist f\u00fcr den 14. April geplant.<\/p>\n","protected":false},"excerpt":{"rendered":" “Not So Impossible Lair” bringt Checkpoints<\/p>\n","protected":false},"author":549,"featured_media":3046580,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Yooka-Laylee and the Impossible Lair: "Not So Impossible Lair" bringt Checkpoints","_yoast_wpseo_metadesc":"Playtonic arbeitet an einem Update f\u00fcr Yooka-Laylee and the Impossible Lair, das den knackigen Schwierigkeitsgrad mit einem alternativen Modus (leicht) entsch\u00e4rft. Ste \u2026","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[6],"tags":[23,374,24,2060,33,2061,28,9927],"newspack_spnsrs_tax":[],"coauthors":[],"class_list":["post-3116800","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-pc_cdrom","tag-plattformer","tag-playstation4","tag-playtonic_games","tag-switch","tag-team17","tag-xboxone","tag-yooka_laylee_and_the_impossible_lair","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"Yooka-Laylee and the Impossible Lair: "Not So Impossible Lair" bringt Checkpoints","_yoast_wpseo_metadesc":"Playtonic arbeitet an einem Update f\u00fcr Yooka-Laylee and the Impossible Lair, das den knackigen Schwierigkeitsgrad mit einem alternativen Modus (leicht) entsch\u00e4rft. Ste \u2026","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n