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{"id":3116481,"date":"2019-09-30T19:12:00","date_gmt":"2019-09-30T17:12:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/ghost_recon_breakpoint-startzeit_day-1-patch_zusatzinhalte_skell-credits_und_kaufbare_ghost_coins\/3116481"},"modified":"2024-05-11T21:05:49","modified_gmt":"2024-05-11T19:05:49","slug":"ghost_recon_breakpoint-startzeit_day-1-patch_zusatzinhalte_skell-credits_und_kaufbare_ghost_coins","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/ghost_recon_breakpoint-startzeit_day-1-patch_zusatzinhalte_skell-credits_und_kaufbare_ghost_coins\/3116481","title":{"rendered":"Ghost Recon Breakpoint: Startzeit, Day-1-Patch, Zusatzinhalte, Skell-Credits und kaufbare Ghost Coins"},"content":{"rendered":"

Ubisoft wird Ghost Recon Breakpoint<\/a> in dieser Woche auf PC, PlayStation 4 und Xbox One ver\u00f6ffentlichen<\/a>. K\u00e4ufer der Gold Edition und der Ultimate Edition d\u00fcrfen am 01. Oktober 2019 um 00:01 Uhr auf PC (Uplay), PlayStation 4 und Xbox One loslegen. Im Epic Games Store auf PC geht es um 12:00 Uhr los. K\u00e4ufer der normalen Version des Taktik-Shooters k\u00f6nnen den Feldzug gegen Cole D. Walker am 4. Oktober 2019 beginnen, abermals um Mitternacht auf PC (Uplay), PlayStation 4 und Xbox One sowie ab 12:00 Uhr im Epic Games Store.

Die PC-Version wird ca. 41 GB gro\u00df sein (inkl. Day-1-Patch). Die Version f\u00fcr PlayStation 4 wird 47,3 GB Festplattenspeicher beanspruchen. Der Day-1-Patch ist 10 GB gro\u00df. Die Xbox-One-Fassung wird 40 GB gro\u00df sein. Sie bekommt einen 13,5 GB gro\u00dfen Day-1-Patch spendiert. Der Day-1-Patch ist auch f\u00fcr K\u00e4ufer der physischen Box-Version erforderlich.




Ansonsten arbeitet Ubisoft noch immer an der Implementierung von computergesteuerten Teammitgliedern. Weitere Informationen \u00fcber die KI-Gefolgsleute sollen im Laufe des ersten Jahres des Spiels folgen. Die ersten Zusatzinhalte bis Januar 2020
beschreibt<\/a> der Publisher so:

“Operation Greenstone startet gleich mit der Ver\u00f6ffentlichung – am 4. Oktober 2019 – und wird bis Januar 2020 laufen. Neue Inhalte werden in den kommenden Monaten ver\u00f6ffentlicht werden, um den Weg f\u00fcr die Episode 2 zu ebnen. Projekt Titan ist der erste Raid, der zu Tom Clancy’s Ghost Recon Breakpoint dazukommt, und verschafft euch eine vulkanische Inseln, auf der ihr eure F\u00e4higkeiten gegen t\u00f6dliche Gegner auf die Probe stellen k\u00f6nnt. Bei den Raids handelt es sich um eine Koop-Variante mit 4 Spielern, die allen Spielern frei zur Verf\u00fcgung steht, inklusive der Belohnungen, die man erhalten kann. Neue Regeln werden alles etwas spannender machen, da diese neuen Elemente auch zwischen den Bossen f\u00fcr interessante Auseinandersetzungen sorgen. (…) Der Ingenieur stellt die erste Klasse dar, die nach Ver\u00f6ffentlichung zu Tom Clancy’s Ghost Recon Breakpoint hinzukommt. Der Ingenieur wird f\u00fcr alle frei verf\u00fcgbar sein, aber f\u00fcr Besitzer des Year 1 Pass wird diese Klasse sofort freigeschaltet, ohne dass Fertigkeitspunkte notwendig w\u00e4ren, und das Ganze auch eine Woche fr\u00fcher.”<\/em>

\"\"<\/figure>
In Ghost Recon Breakpoint wird es zwei verschiedene W\u00e4hrungen geben: Skell-Credits und Ghost Coins. Der Publisher stellt klar, dass alle Standard-Waffen und -Aufs\u00e4tze durch das blo\u00dfe Spielen von Breakpoint erhalten werden k\u00f6nnen. Sie k\u00f6nnen durch den Kauf aber auch schneller erhalten werden.

\n<\/p>
    \n
  • “Skell-Credits: Kann man durch Spielen des Spiels erhalten oder mit Ghost Coins kaufen. Ihr werdet jede Menge Skell-Credits im Spiel verdienen k\u00f6nnen, durch Aktivit\u00e4ten wie Pl\u00fcnderungen, das Abschlie\u00dfen von Eins\u00e4tzen, durch Partien im Ghost War etc.<\/em><\/li>\n
  • Ghost Coins: K\u00f6nnen nur mit echtem Geld erworben werden. Damit lassen sich im Shop einige kosmetische Objekte und Zeitsparer (wie Anfertigungsmaterialien) erwerben. “<\/em><\/li>\n<\/ul>\n
    Durch einfaches Spielen erh\u00e4lt man:
    \n
      \n
    • “Skell-Credits<\/em><\/li>\n
    • Waffen-Blaupausen<\/em><\/li>\n
    • Aufs\u00e4tze<\/em><\/li>\n
    • Waffen and Ausstattung<\/em><\/li>\n
    • Anpassungsm\u00f6glichkeiten<\/em><\/li>\n
    • Fahrzeuge<\/em><\/li>\n
    • Ressourcen”<\/em><\/li>\n<\/ul>\n
      Ihr k\u00f6nnt Skell-Credits einsetzen f\u00fcr:
      \n
        \n
      • “Die Anfertigung spezifischer Waffen<\/em><\/li>\n
      • Das Freischalten spezifischer Aufs\u00e4tze<\/em><\/li>\n
      • Das Kaufen spezifischer Waffen und Ausstattung<\/em><\/li>\n
      • Das Freischalten spezifischer Anpassungsgegenst\u00e4nde<\/em><\/li>\n
      • Das Freischalten spezifischer Fahrzeuge”<\/em><\/li>\n<\/ul>\n
        Ihr k\u00f6nnt Ghost Coins benutzen f\u00fcr:
        \n
          \n
        • “Den Erwerb von mehr Skell-Credits<\/em><\/li>\n
        • Das automatische Freischalten von Waffen-Blaupausen (die im Spiel auch gratis zu finden sind)<\/em><\/li>\n
        • Das automatische Freischalten von Waffenaufs\u00e4tzen (die im Spiel auch gratis zu finden sind)<\/em><\/li>\n
        • Exklusive Anpassungsm\u00f6glichkeiten<\/em><\/li>\n
        • Exklusive Fahrzeuge<\/em><\/li>\n
        • Verschiedene Zeitsparer<\/em><\/li>\n
        • Belohnungsbooster”<\/em><\/li>\n<\/ul>\n
          Die meisten Objekte, die in Paketen sind, k\u00f6nnen auch einzeln erworben werden. Anfertigungsmaterialien, um medizinische Gegenst\u00e4nde oder Sprengstoffe herzustellen, werden auch k\u00e4uflich zu erwerben sein.

          “Kampf-Belohnungen-Booster verdoppeln deine vergangenen und zuk\u00fcnftigen in Kampf-Belohnungen enthaltenen Schlachtpunkte. Das bedeutet, dass ihr Belohnungen schneller freischalten k\u00f6nnt. Die Kampf-Belohnungen-Booster werden zwei Wochen nach der Ver\u00f6ffentlichung verf\u00fcgbar und mit Ghost Coins zu kaufen sein.”<\/em>

          Auch ein Battle-Pass-System ist bei Ghost War (Spieler-gegen-Spieler-Modus) dabei.

          Spieler machen Fortschritt bei den Kampf-Belohnungen, indem sie Schlachtpunkte verdienen, die man erh\u00e4lt, indem man Fraktionseins\u00e4tze oder Partien im Ghost War abschlie\u00dft.
          Die Anzahl an Schlachtpunkten, die ein Spieler maximal pro Tag verdienen kann, ist begrenzt.
          Jeder Rang von Kampf-Belohnungen wird Zugang zu exklusiven Belohnungen gew\u00e4hren.
          Jede Episode wird zwei separate Phasen (Akte genannt) von Kampf-Belohnungen haben. Jeder Akt wird 50 neue Gegenst\u00e4nde zum Freischalten bereithalten.

          Jeder Akt hat Meilenstein-Objekte, die alle Spieler auf diesem Rang erhalten. Die dazwischen vergebenen Objekte werden zuf\u00e4llig ausgew\u00e4hlt aus 50 verschiedenen, abz\u00fcglich derer, die ihr bereits erhalten habt, und den Meilenstein-Objekten. Ihr werdet nichts doppelt erhalten und garantiert alle 50 Objekte bekommen, wenn ihr jeden Rang erreicht, bevor der Akt abgeschlossen ist.

          Zwei Wochen nach der Ver\u00f6ffentlichung werdet ihr einen Belohnungsbooster mit Ghost Coins f\u00fcr diesen Akt kaufen k\u00f6nnen, wenn ihr schneller Belohnungen erhalten wollt. Allerdings werden die, die das Spiel mit Hingabe spielen, alle R\u00e4nge kostenlos freischalten k\u00f6nnen, indem sie gen\u00fcgend Schlachtpunkte verdienen.”

          [GUI_EMBEDED_VIDEO(streamingid=137010,width=640,height=386,name=Live-Action-Trailer_mit_Lil_Wayne”>","protected":false},"excerpt":{"rendered":"

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