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{"id":3115851,"date":"2019-02-12T16:10:00","date_gmt":"2019-02-12T15:10:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/legacy-peter_molyneux_kuendigt_industrielles_aufbauspiel_an\/3115851"},"modified":"2024-05-11T20:29:56","modified_gmt":"2024-05-11T18:29:56","slug":"legacy-peter_molyneux_kuendigt_industrielles_aufbauspiel_an","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/legacy-peter_molyneux_kuendigt_industrielles_aufbauspiel_an\/3115851","title":{"rendered":"Legacy: Peter Molyneux k\u00fcndigt industrielles Aufbauspiel an"},"content":{"rendered":"
Nach einigen Kontroversen und einem rund zweij\u00e4hrigen Verschwinden aus der \u00d6ffentlichkeit hat Peter Molyneux ein neues Projekt angek\u00fcndigt, das er mit seinem Studio 22Cans umsetzen m\u00f6chte. Auf dem Youtube-Kanal von Red Bull Gaming<\/a> stellt der Branchen-Veteran (Populous<\/a>) sein neues Baby vor, welches von seinem ersten Spiel The Entrepeneur aus dem Jahr 1984 inspiriert wurde.<\/p>\n

Legacy soll dessen Grundidee laut Eurogamer.net<\/a> weiter ausbauen: Als kleiner Erfinder startet man in seiner Garagen-Werkstatt. Dazu greifen zwei Spiel-Elemente ineinander: Im Kreativ-Part der relativ freien Werkstatt lassen sich vorgefertigte Elemente kombinieren, um alles M\u00f6gliche zu erfinden, z.B. einen Spielzeugb\u00e4r, ein Telefon o.\u00e4.<\/p>\n

An einem bestimmten Punkt blendet das Spiel aber in einen Modus um, der st\u00e4rker an eine klassische Industrie-Simulation erinnert. Sobald die fr\u00fchen Erfindungen in ausreichenden St\u00fcckzahlen verkauft werden, verlagert sich der Fokus auf das eigene Imperium, das Anstellen von Arbeitern, die Sicherung von Rohstoffen und den Bau von Fabriken, um mit der Nachfrage mithalten zu k\u00f6nnen. Im Laufe dieses Aufstiegs m\u00fcssten auch ethische Entscheidungen getroffen werden, um als gerechter oder skrupelloser Arbeitgeber die Marktf\u00fchrerschaft zu erreichen.<\/p>\n

Im Video erkl\u00e4rt Molyneux, dass das Spiel weder Einsteiger noch erfahrene Spieler abschrecken soll. Auch der bunte Grafikstil, viele Modelle und Apparate aus der physischen Konzeptphase lassen sich dort begutachten. Ein grober Termin oder m\u00f6gliche Plattformen werden noch nicht verraten. Eurogamer erw\u00e4hnt allerdings, dass das Projekt ger\u00fcchteweise zuerst auf PC, iOS und Android ver\u00f6ffentlicht wird; sp\u00e4ter k\u00f6nnten weitere Plattformen folgen.<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"

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