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{"id":3115216,"date":"2019-08-08T15:29:00","date_gmt":"2019-08-08T13:29:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/spielemarkt-microsoft_nintendo_und_sony_arbeiten_an_richtlinien_zur_offenlegung_von_lootbox-chancen\/3115216"},"modified":"2024-05-11T19:49:42","modified_gmt":"2024-05-11T17:49:42","slug":"spielemarkt-microsoft_nintendo_und_sony_arbeiten_an_richtlinien_zur_offenlegung_von_lootbox-chancen","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/spielemarkt-microsoft_nintendo_und_sony_arbeiten_an_richtlinien_zur_offenlegung_von_lootbox-chancen\/3115216","title":{"rendered":"Microsoft, Nintendo und Sony arbeiten an Richtlinien zur Offenlegung von Lootbox-Chancen"},"content":{"rendered":"

Microsoft, Nintendo und Sony arbeiten laut der Entertainment Software Association (ESA) via GamesIndustry<\/a> an neuen Richtlinien f\u00fcr Spiele, die Lootboxen oder \u00e4hnliche zufallsbasierte Systeme nutzen. Demnach sollen die Beutequoten (Dropchancen etc.) der Lootboxen offengelegt werden. Die Regelung soll 2020 inkrafttreten.<\/p>\n

Au\u00dferdem ist eine Liste mit Unternehmen ver\u00f6ffentlicht worden, die zugesichert haben, bis Ende 2020 die “Gewinnchancen” bei Lootboxen f\u00fcr alle neuen Spiele zu ver\u00f6ffentlichen. Hierzu geh\u00f6ren Activision Blizzard, Bandai Namco Entertainment, Bethesda, Bungie, Electronic Arts, Microsoft, Nintendo, Sony Interactive Entertainment, Take-Two Interactive, Ubisoft, Warner Bros. Interactive Entertainment und Wizards of the Coast. Wohlgemerkt: Die Regelung bezieht sich auf “neue Spiele” und auf Updates, die Lootbox-Funktionen in bestehende Titel als neues Features intergrieren werden. Ob diese Regelung auch f\u00fcr \u00e4ltere Spiele zutreffen wird, bleibt abzuwarten. Apple hat die Offenlegung der Lootbox-Quoten f\u00fcr iOS-Spiele schon im Jahr 2017 vorgeschrieben. Google folgte Anfang des Jahres.<\/p>\n

505 Games, Capcom, CI Games, Deep Silver, Disney Interactive Studios, Epic Games, Focus Home Interactive, Gearbox Publishing, GungHo, Intellivision Entertainment, Kalypso, Konami, Magic Leap, NCsoft, Natsume, Nexon, Rebellion, Riot Games, Sega, Square Enix, THQ Nordic, Tencent und Marvelous haben noch keine Zusage gemacht.<\/p>\n

Die Entertainment Software Association (ESA) ist der US-amerikanische Interessensverband der Videospiele-Industrie und zugleich der Veranstalter der Spiele-Messe E3.<\/p>\n

Michael Warnecke (Chief Counsel of Tech Policy bei der ESA) sagte via GamesIndustry<\/a>: “Ich freue mich, (…) bekannt zu geben, dass Microsoft, Nintendo und Sony der ESA gegen\u00fcber ein Engagement f\u00fcr neue Plattformrichtlinien in Bezug auf die Verwendung von bezahlten Lootboxen in Spielen, die f\u00fcr ihre Plattform entwickelt wurden, zum Ausdruck gebracht haben. Konkret w\u00fcrde dies f\u00fcr neue Spiele und Spiel-Updates gelten, die Beutebox-Funktionen hinzuf\u00fcgen. Die [Richtlinien] w\u00fcrden die Offenlegung der relativen Seltenheit oder Wahrscheinlichkeiten erfordern, zuf\u00e4llige virtuelle Gegenst\u00e4nde in Spielen zu erhalten, die auf ihren Plattformen verf\u00fcgbar sind. (…) Au\u00dferdem haben viele der f\u00fchrenden Videospielverlage der Entertainment Software Association beschlossen, einen \u00e4hnlichen Ansatz auf Verlagsebene zu verfolgen, um den Verbrauchern diese Informationen zur Verf\u00fcgung zu stellen und ihnen verbesserte Informationen f\u00fcr ihre Kaufentscheidungen zur Verf\u00fcgung zu stellen.”<\/p>\n","protected":false},"excerpt":{"rendered":"

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