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{"id":3115127,"date":"2018-11-09T11:22:00","date_gmt":"2018-11-09T10:22:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/embark_studios-patrick_soederlunds_neues_studio_soll_zusammen_mit_nexon_die_spielewelt_revolutionieren\/3115127"},"modified":"2024-05-11T19:43:53","modified_gmt":"2024-05-11T17:43:53","slug":"embark_studios-patrick_soederlunds_neues_studio_soll_zusammen_mit_nexon_die_spielewelt_revolutionieren","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/embark_studios-patrick_soederlunds_neues_studio_soll_zusammen_mit_nexon_die_spielewelt_revolutionieren\/3115127","title":{"rendered":"Embark Studios: Patrick S\u00f6derlunds neues Studio soll zusammen mit Nexon die Spielewelt revolutionieren"},"content":{"rendered":"
Ein paar Monate nach seinem Weggang als Chief Design Officer bei Electronic Arts hat Patrick S\u00f6derlund seine neu gegr\u00fcndetes Entwickler-Unternehmen vorgestellt: Embark Studios wird laut theverge.com<\/a> eine Zusammenarbeit mit Nexon starten, welches als Publisher und Investor dienen soll. Ein Spiele-Projekt kann das rund eine Woche junge Studio noch nicht vorweisen, doch S\u00f6derlund gibt bekannt: “Wir haben gro\u00dfe Massenmarkt-Ambitionen mit dem, was wir machen werden.”<\/div>\n
<\/div>\n
Im Zentrum st\u00fcnden dabei eine neue Art von “Online-Erfahrungen”, die Spieler verbinden sollen und Techniken wie Spracherkennung, Cloud-Computing und fortgeschrittene KI nutzen sollen.<\/div>\n
<\/div>\n
“Das alles basiert auf dem Glauben, dass unsere Industrie und die Zukunft der interaktiven Unterhaltung sich stark von dem unterscheiden wird, was wir heute haben. (…) Obwohl jedes Jahr Unmengen gro\u00dfartiger Spiele auf den Markt kommen, f\u00fchlt es sich f\u00fcr mich zu einem gewissen Ma\u00df so an, als w\u00fcrden wir oft das Gleiche bekommen.”<\/em><\/div>\n
<\/div>\n
Heutzutage k\u00f6nne man meist lediglich Spiele erwerben, die sich nur einem Thema widmen, wie Fu\u00dfball oder dem Schie\u00dfen auf Gegner. “Was w\u00e4re, wenn du in einem Spiel zehn Abstraktionsebenen haben k\u00f6nntest, in einem Spiel, in dem du dich daf\u00fcr entscheidest, ein Landwirt zu werden, in die Politik oder zum Milit\u00e4r zu gehen, ein professioneller Athlet zu sein – innerhalb dieser Welt.”<\/div>\n
<\/div>\n
Er wisse, dass das sehr anspruchsvoll und fast schon naiv klinge, aber irgendjemand m\u00fcsse sich halt darum k\u00fcmmern, etwas Au\u00dfergew\u00f6hnliches zu erschaffen. Nexon CEO Owen Mahoney habe zugegeben, dass Firmen wie seine nur selten derart fr\u00fch in die Pl\u00e4ne eines Entwicklers involviert w\u00fcrden. Er habe allerdings vor allem auf S\u00f6derlunds Erfahrung vertraut, welcher bei DICE und dann bei der Mutter EA einen stetigen Aufstieg hinlegte.<\/div>\n
<\/div>\n
S\u00f6derlund erw\u00e4hnt, dass er auch andere Angebote in Aussicht hatte, doch er wollte mit der eigenen Firma wieder pers\u00f6nlich st\u00e4rker in den tats\u00e4chlichen Entwicklungsprozess von Spielen involviert sein. Bisher sei das Studio recht klein, u.a. wurde EAs Johan Andersson (ehemals bei SEED) angeheuert. in den kommenden Wochen sollen 15 bis 20 Personen hinzukommen und letztendlich seien rund 200 Mitarbeiter geplant. Bevor man die oben erw\u00e4hnten ganz gro\u00dfen Ideen und Tr\u00e4ume angeht, werde man sich erst einmal auch Projekten mit traditionellerem Spieldesign widmen.<\/div>\n","protected":false},"excerpt":{"rendered":"

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