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[wp-includes/rest-api/class-wp-rest-server.php:1893 header(), wp-includes/rest-api/class-wp-rest-server.php:319 WP_REST_Server->send_header(), wp-includes/rest-api.php:449 WP_REST_Server->serve_request(), wp-includes/class-wp-hook.php:324 rest_api_loaded(), wp-includes/class-wp-hook.php:348 WP_Hook->apply_filters(), wp-includes/plugin.php:565 WP_Hook->do_action(), wp-includes/class-wp.php:418 do_action_ref_array(), wp-includes/class-wp.php:813 WP->parse_request(), wp-includes/functions.php:1336 WP->main(), wp-blog-header.php:16 wp(), index.php:17 require('wp-blog-header.php')]


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[wp-includes/rest-api/class-wp-rest-server.php:1893 header(), wp-includes/rest-api/class-wp-rest-server.php:1905 WP_REST_Server->send_header(), wp-includes/rest-api/class-wp-rest-server.php:472 WP_REST_Server->send_headers(), wp-includes/rest-api.php:449 WP_REST_Server->serve_request(), wp-includes/class-wp-hook.php:324 rest_api_loaded(), wp-includes/class-wp-hook.php:348 WP_Hook->apply_filters(), wp-includes/plugin.php:565 WP_Hook->do_action(), wp-includes/class-wp.php:418 do_action_ref_array(), wp-includes/class-wp.php:813 WP->parse_request(), wp-includes/functions.php:1336 WP->main(), wp-blog-header.php:16 wp(), index.php:17 require('wp-blog-header.php')]


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{"id":3114820,"date":"2019-11-18T18:00:00","date_gmt":"2019-11-18T17:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/oculus_quest-beta_zur_kabel-verbindung_oculus_link_mit_einem_spiele-pc_startet_heute\/3114820"},"modified":"2024-05-11T19:27:21","modified_gmt":"2024-05-11T17:27:21","slug":"oculus_quest-beta_zur_kabel-verbindung_oculus_link_mit_einem_spiele-pc_startet_heute","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/oculus_quest-beta_zur_kabel-verbindung_oculus_link_mit_einem_spiele-pc_startet_heute\/3114820","title":{"rendered":"Oculus Quest: Beta zur Kabel-Verbindung “Oculus Link” mit einem Spiele-PC startet heute"},"content":{"rendered":"
Viele an der Oculus Quest<\/a> interessierte VR-Spieler warten derzeit auf Neuigkeiten zur “Oculus Link” genannten, neuen Kabelverbindung (siehe auch hier<\/a> und hier<\/a>). Dadurch l\u00e4sst sich das eigentlich eigenst\u00e4ndige, kabellose VR-Headset mit einem PC verbinden, damit man auch Spiele aus den Stores von Oculus und Steam nutzen kann, die dort f\u00fcr die Oculus Rift und die Rift S angeboten werden.

Heute um 18 Uhr gab Oculus bekannt, dass die Funktion ab sofort in der Beta startet: Wer eine Oculus Quest und einen Spiele-Rechner besitzt, kann sich also ein “qualitativ hochwertiges”, langes USB-3-Kabel kaufen, die Verbindung herstellen – und danach wird seine Quest vom PC quasi wie eine Rift behandelt (zu den Specs und
zum Oculus-Blog<\/a>). Daher lassen sich also auch PC-VR-Highlights wie Stormland<\/a> oder Asgard’s Wrath<\/a> kaufen und spielen.

Weniger gl\u00fccklich d\u00fcrften Interessierte dar\u00fcber sein, dass bislang nur wenige Hersteller Kabel mit der entsprechenden L\u00e4nge und den n\u00f6tigen Spezifikationen anbieten. Auch Oculus l\u00e4sst sich offenbar noch Zeit mit dem angek\u00fcndigten eigenen Kabel – ein genaues Datum wird nach wie vor nicht genannt und es ist vorerst von “ausgew\u00e4hlten Regionen” die Rede:

Gegen Ende des Jahres wird Oculus zudem ein Premium-Kabel auf den Markt bringen, das eine bestm\u00f6gliche \u00dcbertragung mit maximalem Durchsatz bietet, w\u00e4hrend man Oculus Link nutzt. Es wird f\u00fcnf Meter lang sein, um mehr Bewegungsfreiheit als jedes andere Kabel auf dem Markt zu bieten. Wir werden mit der Auslieferung des Kabels in diesem Jahr in ausgew\u00e4hlten Regionen starten und die Verf\u00fcgbarkeit 2020 erweitern. Wir ver\u00f6ffentlichen heute auch die Kabel-Spezifikationen, um unserer Gemeinschaft dabei zu helfen, gut informierte Kaufentscheidungen zu treffen und anderen Unternehmen die Abw\u00e4gung zu erm\u00f6glichen, ob sie zuk\u00fcnftig vergleichbare Kabel herstellen wollen.”
<\/em><\/div>\n

<\/em><\/div>\n
<\/div>\n
Hier geht es zu den Voraussetzungen f\u00fcr das Kabel und den PC, die man w\u00e4hrend der Beta-Phase f\u00fcr die beste Performance ben\u00f6tigt. Die Entwickler versuchen, bis zum Ende der Beta m\u00f6glichst viele der bislang f\u00fcr Rift und Rift S empfohlenen PC-Konfigurationen auch hier zu unterst\u00fctzen. In den kommenden Wochen sollen weitere unterst\u00fctzte Systeme hinzugef\u00fcgt werden, so die Pressemitteilung. Im offiziellen Store<\/a> kann man sich f\u00fcr eine Benachrichtigung zum Verkaufsstart des hauseigenen Kabels vormerken lassen.


PC Requirements:<\/strong>\n
\n


During the beta period, we’re continuing to work on testing and optimizing the Oculus Link experience for PCs that meet the current recommended specifications for Oculus Rift and Rift S. The current PC requirements for Oculus Link are listed below:<\/p>\n

\n
\n
\n
\n
\n\n\n\n\n\n\n\n
Component<\/strong><\/td>\nRecommended Specs<\/strong><\/td>\n<\/tr>\n
Processor<\/strong><\/td>\nIntel i5-4590 \/ AMD Ryzen 5 1500X or greater<\/td>\n<\/tr>\n
Graphics Card<\/strong><\/td>\nSee additional charts below<\/td>\n<\/tr>\n
Memory<\/strong><\/td>\n8GB+ RAM<\/td>\n<\/tr>\n
Operating System<\/strong><\/td>\nWindows 10<\/td>\n<\/tr>\n
USB Ports<\/strong><\/td>\n1x USB 3.0 ports<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<\/section>\n


<\/h6>\n


Supported GPUs for Oculus Link Beta<\/strong><\/p>\n


We’re using this beta-period to continue to test, iterate, and validate GPUs. As time goes on, we plan to move additional GPUs to the supported column by the time the software exits beta.<\/p>\n

\n\n\n\n\n\n\n\n\n\n\n\n
NVIDIA GPU <\/strong><\/td>\nSupported<\/strong><\/td>\nNot Currently Supported<\/strong><\/td>\n<\/tr>\n
NVIDIA Titan Z<\/td>\n
<\/td>\n
X<\/td>\n<\/tr>\n
NVIDIA Titan X<\/td>\nX<\/td>\n
<\/td>\n<\/tr>\n
NVIDIA GeForce GTX 970<\/td>\n
<\/td>\n
X<\/td>\n<\/tr>\n
NVIDIA GeForce GTX 1060<\/td>\n
<\/td>\n
X<\/td>\n<\/tr>\n
NVIDIA GeForce GTX 1060M<\/td>\n
<\/td>\n
X<\/td>\n<\/tr>\n
NVIDIA GeForce GTX 1070(all)<\/td>\nX<\/td>\n
<\/td>\n<\/tr>\n
NVIDIA GeForce GTX 1080(all)<\/td>\nX<\/td>\n
<\/td>\n<\/tr>\n
NVIDIA GeForce GTX 16-series(all)<\/td>\nX<\/td>\n
<\/td>\n<\/tr>\n
NVIDIA GeForce RTX 20-series (all)<\/td>\nX<\/td>\n
<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\n

\n
\n\n\n\n\n\n\n\n
AMD GPU <\/strong><\/td>\nSupported<\/strong><\/td>\nNot Currently Supported<\/strong><\/td>\n<\/tr>\n
AMD 300 Series<\/td>\n
<\/td>\n
X<\/td>\n<\/tr>\n
AMD 400 Series<\/td>\n
<\/td>\n
X<\/td>\n<\/tr>\n
AMD 500 Series<\/td>\n
<\/td>\n
X<\/td>\n<\/tr>\n
AMD 5000 Series<\/td>\n
<\/td>\n
X<\/td>\n<\/tr>\n
AMD Vega Series<\/td>\n
<\/td>\n
X<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\n


Keep in mind, if you don\u2019t see your card listed in the above \u201csupported\u201d section, we can\u2019t guarantee compatibility at this time.<\/p>\n


*Note, we\u2019re currently working directly with AMD to support as many of their cards as possible by the time we exit beta.<\/p>\n
\n


Cable Requirements:<\/strong><\/p>\n


Oculus Link requires a high-quality USB-3 cable. While we’ll be releasing our Oculus Link cable later this year, for the beta period, if you want to try out Oculus Link we’d recommend looking for a high quality USB C to C or USB A to C cable with proven performance. While quality can vary across cables, we’ve tested the Anker cable internally with good results. Click through to the countries below to find where to buy the Anker cable in your region.

<\/p>\nNorth America<\/a><\/strong> | Canada<\/a><\/strong> | UK<\/a><\/strong> | Japan<\/a><\/strong> | Australia<\/a><\/strong> | Germany<\/a><\/strong>\n


Keep in mind, the charging cable that came with your Quest won’t work with the Oculus link software. Your charging cable is USB-2, while link requires a USB-3 cable that can support both power and data.<\/p>\n



Software Requirements<\/strong><\/p>\n


To use Oculus Link, you’ll need to download the Oculus PC app if you haven’t already. Once you’ve downloaded the PC app, make sure that its on the latest software version, and that your Quest is running the latest operating system to ensure compatibility.”

<\/p>\n<\/div>\n<\/div>\n

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