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{"id":3114740,"date":"2020-11-17T16:59:00","date_gmt":"2020-11-17T15:59:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/sony-playstation-ceo_jim_ryan_aeussert_sich_zur_entwicklung_von_spielepreisen\/3114740"},"modified":"2024-05-11T19:21:50","modified_gmt":"2024-05-11T17:21:50","slug":"sony-playstation-ceo_jim_ryan_aeussert_sich_zur_entwicklung_von_spielepreisen","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/sony-playstation-ceo_jim_ryan_aeussert_sich_zur_entwicklung_von_spielepreisen\/3114740","title":{"rendered":"Sony: PlayStation-CEO Jim Ryan \u00e4u\u00dfert sich zur Entwicklung von Spielepreisen"},"content":{"rendered":"

PlayStation-CEO Jim Ryan hat sich im Gespr\u00e4ch mit The Telegraph<\/a> zu den Spielepreisen sowie deren Entwicklung ge\u00e4u\u00dfert. Dabei kommt er zu dem Schluss, dass Preise von 80 Euro f\u00fcr hochwertige Spiele im AAA-Bereich durchaus angemessen und fair sind.

“Ja, ja, das tue ich”<\/em>, so Ryan auf die konkrete Nachfrage. “Wenn man betrachtet, wie viele Stunden an Unterhaltung ein Videospiel wie Demon’s Souls im Vergleich mit anderen Unterhaltungsformen bietet, kann man das sehr wohl vergleichen.”<\/em><\/p>\n

Der Wirtschaftsdienst Bloomberg hatte k\u00fcrzlich berichtet, dass Sony f\u00fcr seine eigenen Premium-Spiele ein noch h\u00f6heres Preissegment anstrebe. Diesen angeblichen Pl\u00e4nen widerspricht Ryan: “Ich kann sagen, dass Berichte, wonach wir \u00fcber h\u00f6here Preise f\u00fcr unsere First-Party-Spiele nachdenken, kategorisch falsch sind.”<\/p>\n

<\/em>Wirklich festlegen will sich der PlayStation-CEO bei der zuk\u00fcnftigen Preisentwicklung allerdings nicht, denn auf die Frage, ob das n\u00e4chste Spiel von Naughty Dog ebenfalls bei einem Preis von 80 Euro bleiben wird, reagiert er ausweichend: “Ich mache keine Vorhersagen \u00fcber Dinge, die vielleicht oder vielleicht auch nicht in der Zukunft passieren. Was ich sage, ist, dass die Berichte \u00fcber die Diskussionen, wonach wir \u00fcber h\u00f6here Preise f\u00fcr First-Party-Spiele im Launch-Fenster nachgedacht haben, kategorisch falsch waren.”
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