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{"id":3114682,"date":"2019-05-20T19:19:00","date_gmt":"2019-05-20T17:19:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/sony-partnerschaft_mit_microsoft_ueberraschte_die_playstation-mitarbeiter_cloud-gaming_als_zukunftsmusik\/3114682"},"modified":"2024-05-11T19:21:24","modified_gmt":"2024-05-11T17:21:24","slug":"sony-partnerschaft_mit_microsoft_ueberraschte_die_playstation-mitarbeiter_cloud-gaming_als_zukunftsmusik","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/sony-partnerschaft_mit_microsoft_ueberraschte_die_playstation-mitarbeiter_cloud-gaming_als_zukunftsmusik\/3114682","title":{"rendered":"Sony: Partnerschaft mit Microsoft \u00fcberraschte die Mitarbeiter der PlayStation-Sparte; Cloud-Gaming als Zukunft"},"content":{"rendered":"

In der vergangenen Woche verk\u00fcndeten Microsoft und Sony eine strategische Partnerschaft zur gemeinsamen Entwicklung einer Game-Streaming-Technologie und zum Hosting einiger der Online-Services von PlayStation auf der Cloud-Plattform Microsoft Azure (wir berichteten<\/a>). Die Nachricht \u00fcber die strategische Partnerschaft hat auch die Mitarbeiter der PlayStation-Sparte von Sony \u00fcberrascht, meldet Bloomberg<\/a>, denn die Verhandlungen mit Microsoft begannen im vergangenen Jahr und wurden direkt vom Senior Management von Sony in Tokio gef\u00fchrt, weitgehend ohne die Beteiligung der PlayStation-Sparte. Die hochrangigen PlayStation-Manager mussten ihre Mitarbeiter nun beruhigen und ihnen versichern, dass die Pl\u00e4ne f\u00fcr die n\u00e4chste Konsolen-Generation nicht beeintr\u00e4chtigt w\u00e4ren. <\/p>\n

Die Partnerschaft war ebenfalls \u00fcberraschend, da Sony mit PlayStation Now \u00fcber ein eigenes Cloud-Gaming-Angebot verf\u00fcgt, das bisher nicht so richtig durchgestartet ist. Der Dienst hat inzwischen 700.000 zahlende Kunden, aber die Entscheidung, ihn intern (also bei Sony) zu hosten, hat immer wieder zu Beschwerden in Bezug auf die Konnektivit\u00e4t nach sich gezogen.<\/p>\n

In dem Bloomberg<\/a>-Bericht ist die Rede davon, dass Cloud Computing stetig wichtiger werde und wenn Unternehmen nicht Milliarden von Dollar pro Jahr f\u00fcr Rechenzentren, Server und Netzwerkger\u00e4te ausgeben w\u00fcrden, k\u00f6nnten sie in diesem Bereich nicht mehr mithalten – zumal Amazon und Google (Stadia) eigene Cloud-Gaming-Dienste aufbauen. In dem Kontext stellte Kenichiro Yoshida (Chief Executive Officer von Sony) fest, dass der eigene Cloud-Gaming-Service nicht ausreichen wird. Er sah sich gezwungen, mit Microsoft zusammenzuarbeiten, anstatt sich mit dem “alten Gaming-Nemesis” auseinanderzusetzen.<\/p>\n

“Sony f\u00fchlt sich durch diesen Trend und das m\u00e4chtige Unternehmen Google bedroht und hat sich entschieden, den Aufbau seiner Netzwerkinfrastruktur Microsoft zu \u00fcberlassen”, sagte Amir Anvarzadeh, Stratege von Asymmetric Advisors bei Bloomberg.<\/p>\n

Cloud-Gaming ist noch Zukunftsmusik, vor allem wenn man die verf\u00fcgbaren Internet-Bandbreiten betrachtet – sowie die (nach wie vor) vorhandenen Latenz- und Qualit\u00e4tsprobleme. Laut IHS Markit soll Cloud-Gaming bis 2023 nur zwei Prozent des Umsatzes der gesamten Spiele-Branche ausmachen. Deshalb werden Sony und Microsoft ihre Next-Generation-Konsolen weiter vorantreiben, die im n\u00e4chsten Jahr erscheinen sollen (PlayStation 5, Xbox Lockhart und Xbox Anaconda). Die Sicherung des Zugangs zu Microsoft Azure ist f\u00fcr Yoshida vielmehr die Absicherung gegen ein Zukunftsszenario, in dem Cloud-Gaming dazu f\u00fchrt, dass Konsolen obsolet werden. <\/p>\n

Die Zusammenarbeit von Microsoft und Sony k\u00f6nnte auch dazu f\u00fchren, dass Azure und nicht die Dienste von Amazon oder Google zur Standard-Plattform der Spieleindustrie f\u00fcr Cloud-Gaming werden k\u00f6nnte. Dennoch k\u00f6nnte es ein langfristiger Nachteil f\u00fcr Sony sein, dass sie auf die Cloud-Technologie eines direkten Konkurrenten angewiesen sind. “Dieser Schritt wirft einige ernsthafte Fragen \u00fcber die zuk\u00fcnftige Dominanz [von Sony] auf”, sagte Anvarzadeh von Asymmetric Advisors.<\/p>\n

Unabh\u00e4ngig davon, wann und ob Cloud-Gaming an Fahrt gewinnt, wird auch die Sicherung exklusiver Spiele bzw. Inhalte entscheidend sein, so Piers Harding-Rolls, Leiter der Abteilung Games Research bei IHS Markit.<\/p>\n","protected":false},"excerpt":{"rendered":"

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