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{"id":3114668,"date":"2019-02-01T11:50:00","date_gmt":"2019-02-01T10:50:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/sony-geschaeftsbericht_942_mio_ps4-konsolen_ausgeliefert_softwareumsatz_steigt_hardwareumsatz_geht_zurueck\/3114668"},"modified":"2024-05-11T19:21:17","modified_gmt":"2024-05-11T17:21:17","slug":"sony-geschaeftsbericht_942_mio_ps4-konsolen_ausgeliefert_softwareumsatz_steigt_hardwareumsatz_geht_zurueck","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/sony-geschaeftsbericht_942_mio_ps4-konsolen_ausgeliefert_softwareumsatz_steigt_hardwareumsatz_geht_zurueck\/3114668","title":{"rendered":"Sony-Gesch\u00e4ftsbericht: 94,2 Mio. PS4-Konsolen ausgeliefert; Softwareumsatz steigt; Hardwareumsatz geht zur\u00fcck"},"content":{"rendered":"Nach Microsoft<\/a> und Nintendo<\/a> hat nun auch Sony den Gesch\u00e4ftsbericht<\/a> f\u00fcr das vergangene Quartal (Oktober 2018 bis Dezember 2018) vorgelegt. In den drei Monaten wurden 8,1 Millionen PS4-Konsolen weltweit verkauft (Vorjahr: 9 Mio. Verk\u00e4ufe). Seit der Markteinf\u00fchrung der PS4 wurden bis zum 31. Dezember 2018 weltweit 94,2 Millionen Konsolen verkauft. Angaben zum Absatz von PS3, PS4 Pro, PS Vita und PSVR wurden nicht gemacht.

Die Jahresprognose f\u00fcr das Segment “Game and Network Services” bleibt unver\u00e4ndert. Von April 2018 bis M\u00e4rz 2019 m\u00f6chte Sony 17,5 Mio. PS4-Konsolen verkaufen. Bis Ende Dezember 2018 sind bereits 15,2 Mio. Exemplare verkauft worden (Q1: 3,2; Q2: 3,9; Q3: 8,1). Zum Vergleich: Nintendo m\u00f6chte im gleichen Zeitraum 17 Mio. Switch-Konsolen verkaufen und liegt bis Ende Dezember 2018 bei 14,49 Mio.

Im Laufe des Quartals wurden 87,2 Millionen PS4-Spiele ausgeliefert. Der Anteil digital verkaufter Vollversionen lag bei 37 Prozent. Die Anzahl von PlayStation-Plus-Abonnenten liegt bei 36,3 Millionen (Steigerung um 15 Prozent im Jahresvergleich).

Der Umsatz im Gaming-Bereich stieg im Jahresvergleich um zehn Prozent auf 790,6 Milliarden Yen (ca. 6,3 Mrd. Euro), was in erster Linie auf einen Anstieg der Ums\u00e4tze beim Verkauf von Spiele-Software zur\u00fcckzuf\u00fchren ist. Der starke Software-Absatz konnte die Auswirkungen des R\u00fcckgangs der PS4-Hardwareums\u00e4tze, u. a. bedingt durch Rabattaktionen zur Weihnachtssaison, teilweise kompensieren. Das operative Betriebsergebnis ging im Vergleich zum Vorjahr um 14 Prozent auf 73,1 Milliarden Yen zur\u00fcck (ca. 585 Mio. Euro). Dies wird vor allem auf den im Vergleich zum Vorjahr gesunkenen Absatz von PS4-Hardware und negative Wechselkurseffekte zur\u00fcckgef\u00fchrt, die abermals durch h\u00f6here Softwareums\u00e4tze ausgeglichen wurden.

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