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{"id":3112526,"date":"2018-02-15T12:00:00","date_gmt":"2018-02-15T11:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/landwirtschafts-simulator_19-deutliche_grafik-verbesserungen_grosser_fuhrpark_und_pferde\/3112526"},"modified":"2024-05-11T17:21:55","modified_gmt":"2024-05-11T15:21:55","slug":"landwirtschafts-simulator_19-deutliche_grafik-verbesserungen_grosser_fuhrpark_und_pferde","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/landwirtschafts-simulator_19-deutliche_grafik-verbesserungen_grosser_fuhrpark_und_pferde\/3112526","title":{"rendered":"Landwirtschafts-Simulator 19: Deutliche Grafik-Verbesserungen, gro\u00dfer Fuhrpark und Pferde"},"content":{"rendered":"

Gegen Ende des Jahres wird der Landwirtschafts-Simulator 19<\/a> f\u00fcr PC, Mac, PlayStation 4 und Xbox One erscheinen. Die diesj\u00e4hrige Version der Simulation wird mit einer deutlich \u00fcberarbeiteten und verbesserten Grafikkulisse aufwarten, auf die wir bei Focus Home Interactive in Paris einen ersten Blick werfen konnten.<\/p>\n

Abgesehen von prozeduraler Generierung von Himmel und Horizont fungiert die Sonne diesmal als “echte” und nicht statische Lichtquelle und sorgt im Landwirtschafts-Simulator f\u00fcr dynamischen Licht- und Schattenwurf. Die neuen Wolken bestehen aus Voxeln und beeinflussen als 3D-Objekte die Beleuchtung der Szenerie. Als virtueller Landwirt soll man im Spiel das “schlechte Wetter” quasi kommen sehen. Ansonsten werden volumetrischer Nebel, Depth of Field (Sch\u00e4rfentiefe), HDR-Rendering, Bloom, SSAO (Screen Space Ambient Occlusion) und Light Scattering (Licht von der Sonne wird gebrochen) geboten, wodurch die Kulisse weniger statisch und steril wirkt. Auch PBR (Physically-Based Rendering) wird verwendet und soll daf\u00fcr sorgen, dass verschiedene Materialen (Chrom, Plastik, bemaltes Metall) das Licht jeweils unterschiedlich reflektieren. Screenshots wurden noch nicht ver\u00f6ffentlicht.<\/p>\n

Der Landwirtschafts-Simulator 19 wird drei unterschiedliche, weitl\u00e4ufige Umgebungen bieten, in denen man alleine oder mit mehreren Mitspielern seine Farm aufbauen, verwalten und erweitern kann. Versprochen werden das bisher gr\u00f6\u00dfte Fahrzeugaufgebot, neue Nutzpflanzen (neben Mais, Weizen, Raps, Sonnenblumen, Sojabohnen und Zuckerrohr) und Pferde als neue Nutztiere (neben K\u00fchen, Schafen, Schweinen und H\u00fchnern). Das “beliebte” Missionssystem (LWS 17) und die Computerintelligenz der Helfer sollen \u00fcberarbeitet werden. Ein Editor zur Anpassung des Charakters ist geplant. Zudem soll Neulingen der Einstieg erleichtert werden, erkl\u00e4rten die Entwickler, ohne dabei die “alten Hasen” zu vergraulen. Auf dem PC k\u00f6nnen bis zu 16 Spieler an den Mehrspieler-Partien teilnehmen.<\/p>\n

Entwickelt wird die Simulation erneut von Giants Software – das Studio besteht trotz des gro\u00dfen Erfolgs mit dem LWS \u00fcbrigens aus weniger als 50 Mitarbeitern. Publisher sind Focus Home Interactive (international) und astragon Entertainment (Deutschland, \u00d6sterreich, Schweiz).<\/p>\n","protected":false},"excerpt":{"rendered":"

Deutliche Grafik-Verbesserungen, gro\u00dfer Fuhrpark und Pferde<\/p>\n","protected":false},"author":549,"featured_media":3180383,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Landwirtschafts-Simulator 19: Deutliche Grafik-Verbesserungen, gro\u00dfer Fuhrpark und Pferde","_yoast_wpseo_metadesc":"Gegen Ende des Jahres wird der Landwirtschafts-Simulator 19 f\u00fcr PC, Mac, PlayStation 4 und Xbox One erscheinen. 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