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{"id":3112132,"date":"2018-08-20T22:50:00","date_gmt":"2018-08-20T20:50:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/devcom_2018-die_indie_awards_mit_ninjas_moba-gemetzel_und_viel_spucke\/3112132"},"modified":"2024-05-11T17:11:37","modified_gmt":"2024-05-11T15:11:37","slug":"devcom_2018-die_indie_awards_mit_ninjas_moba-gemetzel_und_viel_spucke","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/devcom_2018-die_indie_awards_mit_ninjas_moba-gemetzel_und_viel_spucke\/3112132","title":{"rendered":"devcom 2018: Die Indie Awards mit Ninjas, MOBA-Gemetzel und viel Spucke"},"content":{"rendered":"
Nicht nur wir waren auf der Devcom vom klassischen Mehrspieler-Gewusel Spitlings angetan (zur Vorschau<\/a>): Das Projekt r\u00e4umte heute Abend auch bei der Preisverleihung des devcom Indie Awards gleich doppelt ab. Entwickler Massive Miniteam<\/a> gewann sowohl den Hauptpreis der Jury als auch den Publikumspreis, der mit zwei Tickets f\u00fcr die Entwickler-Messe Quo Vadis (inkl. Maximum Meet & Match Pass) sowie einem Media-Package von Computec im Wert von 3.000 Euro dotiert war:<\/div>
<\/div>

Das Team ist quasi schr\u00e4g auf der anderen Stra\u00dfenseite des K\u00f6lner Messegel\u00e4ndes beheimatet; in den Coworking-B\u00fcros des
Cologne Game Haus<\/a>. Der an Pang!<\/a> angelehnte Titel l\u00e4sst sich grunds\u00e4tzlich zu viert bestreiten, sogar im Editor. Er ist erst seit gut zwei Monaten in Arbeit und soll realtiv schnell fertiggestellt werden \u2013 m\u00f6glichst noch Anfang 2019. Trotzdem war die Jury \u00fcberzeugt von der Professionalit\u00e4t: Das Projekt bot \u201eeinen sehr gut vorbereiteten Pitch, einen sehr einnehmenden Grafikstil, eine originelle Interpretation eines klassischen Spiels und das Spieldesign wirkt sehr vielversprechend. Alle Teile des Pitches passten prima zusammen!\u201c<\/div>
<\/div>
<\/figure>

<\/div>Teilnehmer aus Nordrheinwestfalen hatten \u00fcbrigens den Vorteil, dass das Bundesland ihren devcom-Messeauftritt spendierte (bzw. unterst\u00fctzte, wenn man sich f\u00fcr teurere St\u00e4nde und Karten entschied). Hektische f\u00fcnf Minuten hatten die Teams Zeit f\u00fcr die blitzartige Vorstellung ihres Werks auf der B\u00fchne. Das Publikum hatte allerdings schon vorher auf dem Indie-Arena-Showfloor Gelegenheit, in die Spiele hineinzuschnuppern.

Auf Platz 2 des Publikumspreises (ein Media-Package von Computec im Wert von 3.000 Euro plus zwei Tickets f\u00fcr die Quo Vadis) folgte das an MOBAs angelehnte Arena-Kampfspiel Kingshunt<\/a> vom finnischen Studio Vaki Games<\/a>, in dem f\u00fcnf gegen f\u00fcnf Teilnehmer jeweils aus der Schulterperspektive gegeneinander antreten. Dabei soll das Spielgef\u00fchl st\u00e4rker an Hack&Slay-Titel erinnern als bei der MOBA-Konkurrenz. Das mit der Unreal Engine entwickelte Spiel geh\u00f6rte zu den grafisch aufw\u00e4ndigsten Projekten auf dem Show-Floor und soll vermutlich Anfang 2019 in den Early-Access gehen.<\/div>
<\/div>
<\/div>
<\/figure>

<\/div>
Platz 3 (ein Media-Package im Wert von 3.000 Euro) ging schlie\u00dflich an Ninstar von Korion Games<\/a> aus Ludwigsburg (siehe unteres Foto). Das Team pr\u00e4sentierte einen 2D-Brawler mit Ninjas, bei dem sich die Messer und Wurfsterne abwehren und wieder aufheben lie\u00dfen. Das ebenfalls f\u00fcr Anfang 2019 angesetzte Spiel erinnerte vom Tempo her an Titel wie Towerfall<\/a> und ist f\u00fcr PC sowie \u201ealle gro\u00dfen Konsolen\u201c geplant. Alle drei Titel suchen \u00fcbrigens noch einen Publisher!<\/div>
<\/div>
<\/figure>

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