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{"id":3112124,"date":"2018-08-20T17:09:00","date_gmt":"2018-08-20T15:09:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/devcom_2018-panel-diskussion_hiring_for_diversity\/3112124"},"modified":"2024-05-11T17:11:35","modified_gmt":"2024-05-11T15:11:35","slug":"devcom_2018-panel-diskussion_hiring_for_diversity","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/devcom_2018-panel-diskussion_hiring_for_diversity\/3112124","title":{"rendered":"devcom 2018 – Panel-Diskussion: Hiring for Diversity"},"content":{"rendered":"

Auch auf der diesj\u00e4hrigen gamescom waren Inklusion bzw. Gleichbehandlung ein Thema auf der Entwicklerkonferenz. Und so unterhielten sich die Teilnehmer des Panels \u201cHiring for Diversity\u201d dar\u00fcber, wie Entwicklerstudios schon beim Einstellen darauf achten k\u00f6nnen keine Bev\u00f6lkerungsschicht zu benachteiligen.<\/p>\n

Ausgesprochen ergiebig waren die Erkenntnisse nicht \u2013 trotzdem sprachen die Teilnehmer interessante Punkte an. Anwesend waren mit Isabelle Tremblay die Personalverantwortliche bei Eidos bzw. Square Enix in Montreal, mit Christopher Schmitz der Studiochef von EAs Ghost-Games-Studio, mit Linda Kruse eine Gr\u00fcnderin des Indie-Studios the Good Evil und mit Philomena Schwab eine Gr\u00fcnderin des Studios Stray Fawn. Moderiert wurde die Veranstaltung von David W. Smith, der u.a. das Projekt Women in Games ins Leben gerufen hatte.<\/p>\n

Einig waren sich die Teilnehmer des Panels in der Frage, das es keine Quotas f\u00fcr verschiedene Bev\u00f6lkerungsgruppen innerhalb eines Teams geben sollte, denn wichtig seien alleine die Qualifikationen der Bewerber. Abgesehen davon stimmten sie der Feststellung zu, dass die Spieleindustrie in Sachen Inklusion zu den fortschrittlichsten Branchen geh\u00f6rt.<\/p>\n

Interessant war vieles, das Tremblay zur Arbeitsweise bei Square Enix bzw. Eidos zu sagen hatte, denn schon ihre f\u00fcr Personalangelegenheiten zust\u00e4ndigen Mitarbeiter seien ein sehr diverses Team, was Bewerbern dabei helfe Vertrauen in den potentiellen Arbeitgeber zu fassen.<\/p>\n

Ohnehin sei das Auftreten einer Firma wichtig und k\u00f6nne einen gro\u00dfen Beitrag dazu leisten, u.a. Frauen, Andersfarbige, k\u00f6rperlich bzw. geistig eingeschr\u00e4nkte und solche Menschen anzuziehen, die sich als LGBT o.\u00e4. identifizieren. Erst vor kurzem h\u00e4tte das Unternehmen etwa das Pride-Festival in Montreal offiziell unterst\u00fctzt. Innerhalb der Firma w\u00fcrde jede einzelne abwertende Geste au\u00dferdem geahndet werden.<\/p>\n

Und auch bei Stray Fawn gehe man aktiv gegen Benachteiligung vor, indem zum einen alle Mitarbeiter dasselbe Gehalt (plus entsprechende Loyalit\u00e4ts-Boni pro Jahr) verdienen und jedes Gehalt zudem allen Kollegen bekannt ist.<\/p>\n

Trotz aller Bem\u00fchungen um Gleichberechtigung m\u00fcssten sich aber auch Personaler st\u00e4ndig hinterfragen; immerhin geh\u00f6ren Vorurteile zum Menschsein dazu und viele davon w\u00fcrde man bewusst gar nicht wahrnehmen. Smith weist deshalb auf Webseiten hin, auf denen man sich selbst auf solche Vorurteile hin testen k\u00f6nne und empfiehlt dies seinen Kollegen.<\/p>\n","protected":false},"excerpt":{"rendered":"

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