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Patrice Desilets, seines Zeichens Sch\u00f6pfer von Assassin’s Creed, glaubt weiterhin an die Realisierung seines Projekts Amsterdam 1666. Urspr\u00fcnglich sollte das Action-Abenteuer in THQs Montreal-Studio entwickelt werden, landete nach der Pleite des Publishers aber bei Ubisoft und die Franzosen zogen den Stecker – offenbar als Retourkutsche, weil Desilets zu THQ abwanderte, um mit Amsterdam 1666 eine direkte Konkurrenz zum artverwandten Assassin’s Creed zu erschaffen.<\/p>\n

Nach einem harten Kampf hat sich Desilets im Jahr 2016 wieder die Rechte an seiner eigenen Sch\u00f6pfung gesichert und plant offenbar immer noch, das Spiel irgendwann zu verwirklichen. <\/p>\n

“Auf jeden Fall wird etwas aus Amsterdam 1666”<\/em>, so Desilets gegen\u00fcber VG24\/7<\/a>, das im Rahmen von Reboot Develop bei dem Designer nachhakte. Allerdings r\u00e4umt er dabei auch ein, eventuell einige Anpassungen im Vergleich zum urspr\u00fcnglichen Konzept vornehmen zu m\u00fcssen. Mit seinen neuen Indie-Studio Panache fehlt ihm schlichtweg das Budget f\u00fcr eine AAA-Produktion, auf die Amsterdam 1666 urspr\u00fcnglich ausgelegt war. Tats\u00e4chlich geht er davon aus, wieder komplett von vorne anzufangen, wenn er das Projekt wieder aufgreifen m\u00f6chte.<\/p>\n

Derzeit ist das Studio mit dem pr\u00e4historischen Survival-Spiel Ancestors besch\u00e4ftigt, das eventuell auch als Blaupause f\u00fcr ein m\u00f6gliches Comeback von Amsterdam 1666 dienen k\u00f6nnte.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"

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