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{"id":3111644,"date":"2019-06-03T23:29:00","date_gmt":"2019-06-03T21:29:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/world_war_z-private_lobbys_und_neue_mission_undead_sea_update_veroeffentlicht\/3111644"},"modified":"2024-05-11T16:47:19","modified_gmt":"2024-05-11T14:47:19","slug":"world_war_z-private_lobbys_und_neue_mission_undead_sea_update_veroeffentlicht","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/world_war_z-private_lobbys_und_neue_mission_undead_sea_update_veroeffentlicht\/3111644","title":{"rendered":"World War Z: “Undead Sea Update” ver\u00f6ffentlicht"},"content":{"rendered":"

F\u00fcr World War Z<\/a> ist das (kostenlose) “Undead Sea Update” ver\u00f6ffentlicht worden. Es umfasst eine weitere Mission (in Tokio) an Bord einer F\u00e4hre und einen neuen Spezial-Zombietyp, der Gift spuckt und nur dauerhaft ausgeschaltet werden kann, wenn man ihn “gezielt erledigt”. Au\u00dferdem wurden private Lobbys eingef\u00fchrt, wodurch eigene Spiele erstellt werden k\u00f6nnen. Private Lobbys, die lokal gehostet werden, stehen derzeit nur auf PS4 und Xbox One zur Verf\u00fcgung. Diese Funktion wird sp\u00e4ter auf PC nachgeliefert. Neu sind ebenfalls Einstellungsoptionen f\u00fcr das Sichtfeld (Field of View) und die Qualit\u00e4t der Animationen. Das Change-Log mit Waffen-Anpassungen, Balance-Ver\u00e4nderungen und Bugfixes findet ihr hier<\/a>.<\/p>\n

Die Entwickler wollen im Juni noch einen “extremen Schwierigkeitsgrad” (Six-Skull Difficulty) mit einzigartigen Belohnungen und kosmetischen Gegenst\u00e4nden hinzuf\u00fcgen. Im Juli soll der w\u00f6chentliche “Challenge-Modus” folgen – sowie neue Belohnungen und Gegenst\u00e4nde. Des Weiteren arbeiten die Entwickler an einem wellenbasierten \u00dcberlebensmodus und der M\u00f6glichkeit zum Wechseln die Klassen w\u00e4hrend der PvPvZ-Partien.<\/p>\n","protected":false},"excerpt":{"rendered":"

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