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{"id":3110232,"date":"2018-02-28T20:08:00","date_gmt":"2018-02-28T19:08:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/dragonball_fighterz-februar-update_bringt_party-match-funktion_und_verbessert_matchmaking\/3110232"},"modified":"2024-05-11T03:41:21","modified_gmt":"2024-05-11T01:41:21","slug":"dragonball_fighterz-februar-update_bringt_party-match-funktion_und_verbessert_matchmaking","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/dragonball_fighterz-februar-update_bringt_party-match-funktion_und_verbessert_matchmaking\/3110232","title":{"rendered":"DragonBall FighterZ: Februar-Update bringt Party-Match-Funktion und verbessert Matchmaking"},"content":{"rendered":"Bandai Namco Entertainment hat das versprochene Februar-Update<\/a> (1.04) f\u00fcr DragonBall FighterZ<\/a> ver\u00f6ffentlicht. Der PC-Patch ist ca. 2,8 GB gro\u00df. Mit dem Update wird eine Party-Match-Funktion (f\u00fcr 5-Spieler-Gruppen) eingef\u00fchrt und der Replay-Channel ausgebaut. Neben weiteren Bugfixes wurden Verbesserungen am Matchmaking-System vorgenommen.
MODES<\/strong> <\/em> \n<\/p>\n- PARTY MATCH: Added the Party Match feature which enables automatic match-up with 5 other players to play a Party Match.<\/em><\/li>\n
- REPLAY CHANNEL: Expanded Replay Channel functions (added \u201cFollowed Player Channel\u201d and \u201cSearch Channel\u201d) \u2013 Previous replay data will be deleted<\/em><\/li>\n
- RANKED MATCH \/ CASUAL MATCH: Added controller vibration to indicate when an opponent has been found<\/em><\/li>\n
- ARCADE MODE: Added \u201cReturn to Character Selection\u201d and \u201cReturn to Course Selection\u201d after completing a course<\/em><\/li>\n
- TRAINING MODE: Fixed a bug that shows the Dragon Balls collection animation while options were set on \u201cDo not display\u201d<\/em><\/li>\n
- TRAINING MODE: Fixed a bug that made the Assist Gauge recover when player guards continuously<\/em><\/li>\n
- BATTLE TUTORIAL: Fixed a bug that prevented the UI to be displayed properly when player passes the objective right after the beginning of the match<\/em><\/li>\n<\/ul>\n
CHARACTERS<\/strong> <\/em> \n\n- GOKU BLACK: Fixed a bug that prevented the character to disappear when Goku Black\u2019s Special Move \u00ab The Work of a God \u00bb was used after an Ultimate Z Change<\/em><\/li>\n
- ANDROID 21: Fixed a bug that prevented Android 21 from disappearing immediately after she is called in for a Z-Assist and the main character takes damage<\/em><\/li>\n
- ANDROID 21: Fixed a red visual bug when Android 21 is called in for a Z-Assist and the main character takes damage<\/em><\/li>\n
- FRIEZA: Fixed a bug that prevents Frieza to properly use \u201cYou Must Die by My Hand!\u201d when lying on the ground after his Golden Frieza transformation<\/em><\/li>\n
- HIT: Fixed a bug that prevents the \u201cSuper Ghost Kamikaze Attack\u201d effect to disappear when used during Ultimate Z Change and Hit\u2019s Meteor Special Attack<\/em><\/li>\n
- HIT: Fixed a bug that prevents the Z-Assist character to disappear when the main character is damaged at the very same moment by Hit\u2019s \u201cI Keep Improving\u201d attack<\/em><\/li>\n
- TIEN: Fixed a bug that makes a character invisible when both the main character and Z-Assist character are damaged by Tien\u2019s attack \u201cFarewell, Tien\u2026\u201d<\/em><\/li>\n
- CAPTAIN GINYU: Fixed a bug that allows Ultimate Z Change to be performed with less than 3 gauges after performing \u201cPowerful Energy Wave\u201d
MAJIN BUU: Fixed a bug that makes the opponent invincible if Majin Buu\u2019s \u201cStanding Light \u2013 Follow Up 2\u201d and the opponent\u2019s Super Dash hit simultaneously
ANDROID 18: Fixed a bug of voice\/mouth synchronization when special dialogues are played against Piccolo and Vegeta<\/em><\/li>\n<\/ul>\n
OTHER FEATURES <\/strong><\/em> \n\n <\/em>\n- ONLINE: Implemented optimizations to improve Match Making<\/em><\/li>\n <\/em>\n
- SHENRON: Fixed a bug that prevents Destructive Finish and Stage Destruction effects to appear with a character resurrected by Shenron<\/em><\/li>\n <\/em>\n
- SUPPORT CHARACTERS: Fixed a bug that prevents voices of Support Characters (like Android 17 or Ginyu Force) to be played normally when called into battle<\/em><\/li>\n <\/em>\n
- DRAGON RUSH: Fixed a bug that reversed the guard controls when a character is being changed by a Dragon Rush<\/em><\/li>\n<\/ul>\n