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{"id":3109757,"date":"2018-05-05T13:11:00","date_gmt":"2018-05-05T11:11:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/destiny_2-prisma-matrix_als_belohnungssystem_mit_aktivitaetspraemien_inkl_mikrotransaktionen\/3109757"},"modified":"2024-05-11T03:12:55","modified_gmt":"2024-05-11T01:12:55","slug":"destiny_2-prisma-matrix_als_belohnungssystem_mit_aktivitaetspraemien_inkl_mikrotransaktionen","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/destiny_2-prisma-matrix_als_belohnungssystem_mit_aktivitaetspraemien_inkl_mikrotransaktionen\/3109757","title":{"rendered":"Destiny 2: Prisma-Matrix als Belohnungssystem mit Aktivit\u00e4tspr\u00e4mien inkl. Mikrotransaktionen"},"content":{"rendered":"Bungie hat die Prisma-Matrix angek\u00fcndigt, die mit der anstehenden dritten Saison (ab dem 8. Mai) in Destiny 2<\/a> eingef\u00fchrt wird. Die Prisma-Matrix ist eine Art Belohnungssystem auf Basis von Aktivit\u00e4tspr\u00e4mien, die aber nicht mit dem (h\u00e4ufig kritisierten) Everversum in Zusammenhang stehen.
Bungie<\/a>: “Im Development-Update vom Januar haben wir dar\u00fcber gesprochen, dass wir den Schwerpunkt von Deko-Inhalten st\u00e4rker auf Aktivit\u00e4tspr\u00e4mien statt ausschlie\u00dflich auf das Everversum legen wollen. Diese \u00c4nderung der Balance haben wir zun\u00e4chst eingeleitet, indem wir der D\u00e4mmerung, dem Raid, dem Schmelztiegel sowie Strike-Aktivit\u00e4ten Deko-Pr\u00e4mien hinzugef\u00fcgt haben. Dieses Feature wurde basierend auf drei Hauptzielen entwickelt: Wir wollen Spielern mehr Kontrolle dar\u00fcber geben, wie sie Everversum-Gegenst\u00e4nde verdienen. Wir wollen jede Woche einen vorhersehbareren Pfad anbieten, der Zugriff auf verschiedene Gegenst\u00e4nde gibt. Es soll weniger doppelte Gegenst\u00e4nde geben.”<\/em>
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