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{"id":3109238,"date":"2018-03-04T20:29:00","date_gmt":"2018-03-04T19:29:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/digitaler_spielemarkt-januar_2018_dragonball_fighterz_und_monster_hunter_world_starten_stark\/3109238"},"modified":"2024-05-11T02:45:58","modified_gmt":"2024-05-11T00:45:58","slug":"digitaler_spielemarkt-januar_2018_dragonball_fighterz_und_monster_hunter_world_starten_stark","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/digitaler_spielemarkt-januar_2018_dragonball_fighterz_und_monster_hunter_world_starten_stark\/3109238","title":{"rendered":"Digital-Ums\u00e4tze weltweit im Januar 2018: DBFighterZ, Monster Hunter: World, PUBG, Fortnite und Overwatch stark"},"content":{"rendered":"Der weltweite Markt f\u00fcr digital vertriebene Spiele, Zusatzinhalte und Co. wuchs laut SuperData Research<\/a> im Januar 2018 um elf Prozent im Vergleich zum Vorjahr (auf PC, Konsolen und mobilen Ger\u00e4ten) auf ungef\u00e4hr 8,9 Mrd. Dollar. W\u00e4hrend die Markt-Segmente “Social Games” und Onlinespiele mit monatlichen Geb\u00fchren um f\u00fcnf respektive neun Prozent nachgegeben haben, legte das Premium-Segment auf PC um 24 Prozent zu – mit “Premium” ist der Kauf von digitalen Vollversionen gemeint. Der digitale Konsolenmarkt wuchs im Vergleich zum Vorjahr um 57 Prozent. Das starke Wachstum wird auf den Verkaufsstart von Monster Hunter: World<\/a> und “nachgeholte K\u00e4ufe” von Top-Titeln aus dem Weihnachtsgesch\u00e4ft zur\u00fcckgef\u00fchrt. Die Teilm\u00e4rkte “Mobile Games” (iOS und Android) und Free-to-play-MMOs steigerten die Ums\u00e4tze um elf Prozent bzw. ein Prozent.

DragonBall FighterZ<\/a> hat den besten (digitalen) Verkaufsstart eines “Pr\u00fcgelspiels” hingelegt. Superdata Research sch\u00e4tzt, dass sich das Spiel ungef\u00e4hr 1,5 Millionen Mal verkauft hat. Monster Hunter: World<\/a> soll sich ebenfalls 1,5 Mio. Mal in digitaler Form verkauft haben. Sowohl PlayerUnknown’s Battlegrounds<\/a> als auch Fortnite<\/a> waren im Januar sehr erfolgreich. Beide Battle-Royale-Titel erwirtschafteten \u00fcber 200 Millionen Dollar auf PC und Konsolen. Rainbow Six Siege<\/a> soll aufgrund der andauernden Unterst\u00fctzung von Ubisoft wieder “zum Leben erweckt worden sein”.

Overwatch<\/a> soll im Januar 2018 von der Overwatch League (OWL) profitiert haben. Ungef\u00e4hr 15 Millionen Spieler waren gem\u00e4\u00df der Marktforscher im Januar aktiv. Der Umsatz auf PC und Konsolen hat sich im Vergleich zum Vorjahr verdoppelt.

\"\"<\/figure>
Zum Digitalmarkt geh\u00f6ren digitale Vollversionen von Spielen (Steam, GOG.com, PSN, Nintendo eShop, Xbox Store etc.), alle Formen von DLCs und Mikrotransaktionen (auch in Free-to-play-Titeln) sowie Abo-Geb\u00fchren von Online-Spielen wie World of WarCraft. S\u00e4mtliche Verk\u00e4ufe von Box-Versionen im Einzelhandel sind ausgenommen.","protected":false},"excerpt":{"rendered":"

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