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{"id":3109073,"date":"2018-07-23T17:37:00","date_gmt":"2018-07-23T15:37:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/remedy_entertainment-chef_ueber_geistiges_eigentum_keine_quantum-break-fortsetzung_und_control\/3109073"},"modified":"2024-05-11T02:40:03","modified_gmt":"2024-05-11T00:40:03","slug":"remedy_entertainment-chef_ueber_geistiges_eigentum_keine_quantum-break-fortsetzung_und_control","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/remedy_entertainment-chef_ueber_geistiges_eigentum_keine_quantum-break-fortsetzung_und_control\/3109073","title":{"rendered":"Remedy Entertainment: Chef \u00fcber geistiges Eigentum, keine Quantum-Break-Fortsetzung und Control"},"content":{"rendered":"

Tero Virtala, der Chef von Remedy Entertainment, sagte in einem Interview mit GamesIndustry.biz<\/a> via Windows Central<\/a>, dass sie die Spielwelten von Alan Wake<\/a> und Quantum Break<\/a> f\u00fcr mehr als nur ein Spiel ausgelegt h\u00e4tten – wobei neben Alan Wake noch Alan Wake’s American Nightmare existiert. Er meinte, dass Microsoft die Rechte an beiden Marken besitzen w\u00fcrde und sie h\u00e4tten entschieden, die Marken nicht “weiterzuf\u00fchren”. Deswegen sei es f\u00fcr sie elementar wichtig, die Rechte an ihrem n\u00e4chsten Spiel (Control<\/a>) zu besitzen, um selbst entscheiden zu k\u00f6nnen.<\/p>\n

Tero Virtala: “Wenn man eine denkw\u00fcrdige Geschichte erschaffen will, ist es nicht blo\u00df irgendeine Geschichte. Es sind die Charaktere, ihre Hintergrundgeschichten, ihre Motive und die Schaupl\u00e4tze. Um diese Welten, Charaktere und Geschichten zu erschaffen, sind enorme Investitionen und wirklich hochqualifizierte Leute n\u00f6tig, die schwer zu finden sind und die in der Regel eine Basis f\u00fcr langfristige Franchises und langfristige Marken f\u00fcr mehrere Spiele legen.”<\/p>\n

“In Anbetracht unserer Firmengeschichte war Alan Wake wirklich interessant, aber es war eine Zusammenarbeit mit Microsoft. Aus bestimmten Gr\u00fcnden hat es nie eine Fortsetzung bekommen. Auch bei Quantum Break haben wir uns viel M\u00fche gegeben, die Welt, die Charaktere, die Geschichten zu erschaffen, aber trotzdem war es das geistige Eigentum von Microsoft. Sie entschieden, die Sache nicht weiter zu verfolgen. Wenn wir das geistige Eigentum besitzen, liegt es ganz in unserer Hand zu entscheiden, wie wir es erschaffen, wie wir es entwickeln und welche kreativen Entscheidungen wir treffen. Und vielleicht liegt es dann, eines Tages, wenn es sich als erfolgreich erweist, in unseren H\u00e4nden zu entscheiden, was getan wird. Das war wichtig f\u00fcr uns.”<\/p>\n","protected":false},"excerpt":{"rendered":"

Chef \u00fcber geistiges Eigentum, keine Quantum-Break-Fortsetzung und Control<\/p>\n","protected":false},"author":549,"featured_media":3165414,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Remedy Entertainment: Chef \u00fcber geistiges Eigentum, keine Quantum-Break-Fortsetzung und Control","_yoast_wpseo_metadesc":"Tero Virtala, der Chef von Remedy Entertainment, sagte in einem Interview mit GamesIndustry.biz via Windows Central, dass sie die Spielwelten von Alan Wake und Quant 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