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{"id":3108603,"date":"2020-07-02T16:55:00","date_gmt":"2020-07-02T14:55:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/budget_cuts-schleichspiel_mit_portal-tricks_erscheint_im_september_fuer_psvr\/3108603"},"modified":"2024-05-11T02:11:53","modified_gmt":"2024-05-11T00:11:53","slug":"budget_cuts-schleichspiel_mit_portal-tricks_erscheint_im_september_fuer_psvr","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/budget_cuts-schleichspiel_mit_portal-tricks_erscheint_im_september_fuer_psvr\/3108603","title":{"rendered":"Budget Cuts: Schleichspiel mit Portal-Tricks erscheint im September f\u00fcr PSVR"},"content":{"rendered":"

Entwickler Neat Corporation hat angek\u00fcndigt, dass sein VR-Schleichspiel Budget Cuts<\/a> am 25. September f\u00fcr PSVR erscheinen soll – und zwar mit dem neuen Sony-exklusiven Level “Panopticon”. Zum Test des Originals f\u00fcr PC-VR geht es hier<\/a>. Game Designer Olle Axelsson erkl\u00e4rt im deutschen PlayStation-Blog:<\/a><\/p>\n

“Mit dem Panopticon wollten wir die Reise des Spielers und die Wichtigkeit seiner Entscheidungen zum Kern des Leveldesigns machen. <\/p>\n

Das schaffen wir, indem es ein klar definiertes Ziel gibt, das man leicht erkennen, aber nur schwer erreichen kann (der gr\u00fcne Raum inmitten des Levels). Wir wollen die Spieler ermutigen, ihren eigenen Weg zu gehen. Entweder, durch brutale Action oder ganz heimlich. Die Idee, dass der Spieler selbst entscheidet, wie er das Level durchquert, ist der Schl\u00fcssel zum Thema dieses Levels.<\/p>\n","protected":false},"excerpt":{"rendered":"

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