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{"id":3107775,"date":"2018-12-12T17:45:00","date_gmt":"2018-12-12T16:45:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/grip_combat_racing-ausblick_auf_die_naechsten_vier_updates\/3107775"},"modified":"2024-05-11T01:31:40","modified_gmt":"2024-05-10T23:31:40","slug":"grip_combat_racing-ausblick_auf_die_naechsten_vier_updates","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/grip_combat_racing-ausblick_auf_die_naechsten_vier_updates\/3107775","title":{"rendered":"GRIP: Combat Racing: Ausblick auf die n\u00e4chsten vier Updates"},"content":{"rendered":"

Nach dem erfolgreichen Start auf PC und Konsolen haben Indie-Publisher Wired Productions und Entwickler Caged Element bekannt gegeben, welche Verbesserungen und Updates in den n\u00e4chsten Monaten an GRIP: Combat Racing<\/a> vorgenommen werden sollen.

So soll zun\u00e4chst im Dezember 2018 ein Update erscheinen, das die Strecken verbessert und Bugs behebt. Im Januar 2019 soll das “Big Ass Update” die Computeringelligenz und die Balance optimieren. F\u00fcr Februar 2019 sind Team-Modi und neue Strecken angedacht. Im M\u00e4rz 2019 sollen neue Fahrzeuge hinzukommen. Zus\u00e4tzlich zur Roadmap wird GRIP: Combat Racing im Jahr 2019 mit einer eigenen “Race Series” einen Schritt in Richtung Wettkampf bzw. eSports machen.

, so Chris Mallinson, Game Director bei Caged Element. “Angefangen haben wir mit ultimativem, von Rollcage-inspiriertem Gameplay – jetzt blicken wir nach vorne und bewegen uns auf die n\u00e4chste Phase zu. Dabei haben wir so viele aufregende Ideen, die wir so schnell wie m\u00f6glich mit den Fans teilen wollen.”<\/em>

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