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{"id":3107771,"date":"2018-06-07T17:14:00","date_gmt":"2018-06-07T15:14:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/grip_combat_racing-der_futuristische_combat-racer_a_la_rollcage_erscheint_im_herbst\/3107771"},"modified":"2024-05-11T01:31:32","modified_gmt":"2024-05-10T23:31:32","slug":"grip_combat_racing-der_futuristische_combat-racer_a_la_rollcage_erscheint_im_herbst","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/grip_combat_racing-der_futuristische_combat-racer_a_la_rollcage_erscheint_im_herbst\/3107771","title":{"rendered":"GRIP: Der futuristische “Combat-Racer” \u00e0 la Rollcage erscheint im Herbst"},"content":{"rendered":"

Der futuristische “Combat-Racer” GRIP<\/a> von Caged Element Inc. und Wired Productions Ltd. wird im Herbst 2018 f\u00fcr PC, PlayStation 4, Switch und Xbox One erscheinen. Um in GRIP als erster \u00fcber die Ziellinie zu kommen, m\u00fcssen Spieler nicht nur sehr schnell fahren, sie k\u00f6nnen auch Gegner und Teile der Rennstrecke zerst\u00f6ren, um sich den Sieg zu sichern. <\/p>\n

Das Team besteht u. a. aus ehemaligen Rollcage-Entwicklern. “Es ist ein Traum, endlich wieder an einem neuen, tollen Racing-Titel zu arbeiten”, sagt Robert Baker, Chefprogrammierer f\u00fcr GRIP und ehemaliger Lead Programmer bei Attention to Detail, dem Studio hinter Rollcage. “Es gibt so viele Elemente an GRIP, die mich zur\u00fcckdenken lassen. Ich liebe das Gef\u00fchl von Geschwindigkeit, das Rollcage und jetzt auch GRIP vermitteln. Dieses Spiel ist wirklich ein w\u00fcrdiger Nachfolger der beliebten Rollcage-Reihe aus dem sp\u00e4ten 90ern.”
\u00a0
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