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{"id":3107728,"date":"2020-05-04T17:00:00","date_gmt":"2020-05-04T15:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/playstation_vr-fingertracking-experimente_lassen_auf_psvr2_hoffen_scheitern_aber_noch_am_vulkanischen_gruss\/3107728"},"modified":"2024-05-11T01:29:01","modified_gmt":"2024-05-10T23:29:01","slug":"playstation_vr-fingertracking-experimente_lassen_auf_psvr2_hoffen_scheitern_aber_noch_am_vulkanischen_gruss","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/playstation_vr-fingertracking-experimente_lassen_auf_psvr2_hoffen_scheitern_aber_noch_am_vulkanischen_gruss\/3107728","title":{"rendered":"PlayStation VR: Fingertracking-Experimente lassen auf PSVR2 hoffen, scheitern aber noch am vulkanischen Gru\u00df"},"content":{"rendered":"

Sony hat nach wie vor keine konkreten Pl\u00e4ne f\u00fcr einen Nachfolger des Virtual-Reality-Headsets PlayStation VR<\/a> verk\u00fcndet, doch eine Patent-Einreichung des Unternehmens zu einem Controller mit Fingertracking sorgte bereits im Februar<\/a> f\u00fcr Aufsehen. K\u00fcrzlich hat Sony zudem ein Video ver\u00f6ffentlicht, in dem Experimente und Anwendungsbeispiele an einem mit N\u00e4herungssensoren ausgestatteten Prototypen im Detail pr\u00e4sentiert werden:<\/p>\n


Uploadvr.com<\/a> hat das Thema sowie das Video aufgegriffen: Wie das Magazin verr\u00e4t, geh\u00f6ren die Aufnahmen zum
hier verf\u00fcgbaren<\/a> Forschungsbericht “Evaluation of Machine Learning Techniques for Hand Pose Estimation on Handheld Device with Proximity Sensor” von Kazuyuki Arimatsu und Hideki Mori (Sony Interactive Entertainment). Hierbei k\u00f6nnte es sich also durchaus um die Basis f\u00fcr die PSVR2-Controller handeln, die bereits jetzt \u00e4hnliches Finger-Tracking erm\u00f6glichen wie die Eingabeger\u00e4te des PC-Headsets Valve Index.<\/p>\n

Lediglich manche schr\u00e4gen \u00dcberdeckungen der Finger oder Gesten wie der vulkanische Gru\u00df scheinen der Technik mit ihren Absch\u00e4tzungen per Machine-Learning noch Probleme zu bereiten. Anders als etwa bei der Oculus Quest mit ihrem Finger-Tracking<\/a> der in der Luft gehaltenen H\u00e4nde kommt hierbei kein externes Kamera-Tracking zum Einsatz. Auch der Einfluss von schwitzigen H\u00e4nden, Ringen oder Armbanduhren wird untersucht.<\/p>\n","protected":false},"excerpt":{"rendered":"

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