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Media Molecule m\u00f6chte herausfinden, ob bzw. wie man besonders kreative K\u00f6pfe in ihrem Baukasten Dreams<\/a> (zum Test<\/a>) die M\u00f6glichkeit gibt, f\u00fcr ihre M\u00fchen entlohnt zu werden. Auf dem Portal Indreams.me<\/a> k\u00f6nnen sich Teilnehmer der Early-Access-Phase f\u00fcr eine entsprechende “Beta Evaluation” bewerben.<\/div>\n
<\/div>\n
Sie w\u00fcrde es laut Gamespot.com<\/a> Nutzern erlauben, ihre Sch\u00f6pfungen f\u00fcr kommerzielle Zwecke zu nutzen – z.B. wenn sie in Musikvideos oder als Concept-Art genutzt w\u00fcrden. Gut bewertete Sch\u00f6pfer \u00fcber 18 mit der F\u00e4higkeit, ein komplettes, realistisch umsetzbares Projekt zu beenden, k\u00f6nnten demnach potenziell die Erlaubnis f\u00fcr eine gesch\u00e4ftliche Nutzung bekommen. Sony und Entwickler Media Molecule wollen dies Fall f\u00fcr Fall entscheiden und einige Voraussetzungen stellen – darunter die Vorgabe, dass das “Made in Dreams”-Logo in den Credits erscheint.<\/div>\n

Die Entwickler betonen, dass die Nutzer schon jetzt die Markenrechte an ihren Kreationen hielten, so dass sie sie etwa f\u00fcr Kunstwerke oder Kleidung benutzen k\u00f6nnten.<\/p>\n","protected":false},"excerpt":{"rendered":"

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