“Die Umfragedaten beruhen auf einer Umfrage der Wirtschaftspr\u00fcfungs- und Beratungsgesellschaft PricewaterhouseCoopers (PwC) GmbH. Befragt wurden 407 Personen mit Personalverantwortung, davon 234 M\u00e4nner und 173 Frauen. Das Durchschnittsalter der Befragten betrug 43,1 Jahre. Die Erhebung fand in der zweiten Dezemberh\u00e4lfte 2018 statt.”<\/em>","protected":false},"excerpt":{"rendered":"Wissensvermittlung durch Lernspiele: Serious Games in der beruflichen Weiterbildung<\/p>\n","protected":false},"author":549,"featured_media":3164030,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Spielemarkt Deutschland: Wissensvermittlung durch Lernspiele: Serious Games in der beruflichen Weiterbildung","_yoast_wpseo_metadesc":"game, der Verband der deutschen Games-Branche e.V., meldet auf Basis einer Befragung der Wirtschaftspr\u00fcfungs- und Beratungsgesellschaft PricewaterhouseCoopers (PwC), \u2026","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","_jetpack_memberships_contains_paid_content":false,"newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[6],"tags":[48,177,184,56,42,43,75,76,229,57,23,49,24,25,26,168,427,14278,68,33,58,149,230,28,30],"newspack_spnsrs_tax":[],"coauthors":[],"class_list":["post-3107418","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-48","tag-3ds","tag-android","tag-htcvive","tag-ipad","tag-iphone","tag-linux","tag-mac","tag-n3ds","tag-oculusrift","tag-pc_cdrom","tag-playstation3","tag-playstation4","tag-playstation4pro","tag-playstation5","tag-ps_vita","tag-sonstiges","tag-spielemarkt_deutschland","tag-spielkultur","tag-switch","tag-virtualreality","tag-wii_u","tag-windowsphone7","tag-xboxone","tag-xboxseriesx","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"Spielemarkt Deutschland: Wissensvermittlung durch Lernspiele: Serious Games in der beruflichen Weiterbildung","_yoast_wpseo_metadesc":"game, der Verband der deutschen Games-Branche e.V., meldet auf Basis einer Befragung der Wirtschaftspr\u00fcfungs- und Beratungsgesellschaft PricewaterhouseCoopers (PwC), \u2026","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n
Spielemarkt Deutschland: Wissensvermittlung durch Lernspiele: Serious Games in der beruflichen Weiterbildung<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\t\n\t\n\t\n