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{"id":3107402,"date":"2018-07-17T10:19:00","date_gmt":"2018-07-17T08:19:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/spielemarkt_deutschland-2017_smartphones_ueberholen_pc_als_beliebteste_gaming-plattform_konsolen_legen_zu\/3107402"},"modified":"2024-05-11T01:13:13","modified_gmt":"2024-05-10T23:13:13","slug":"spielemarkt_deutschland-2017_smartphones_ueberholen_pc_als_beliebteste_gaming-plattform_konsolen_legen_zu","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/spielemarkt_deutschland-2017_smartphones_ueberholen_pc_als_beliebteste_gaming-plattform_konsolen_legen_zu\/3107402","title":{"rendered":"Spielemarkt Deutschland 2017: Smartphones \u00fcberholen PC als beliebteste Spiele-Plattform; Konsolen legen zu"},"content":{"rendered":"Ungef\u00e4hr 18,2 Millionen Menschen in Deutschland spielen auf ihren Smartphones, das sind rund 900.000 (+5 Prozent) mehr als noch vor einem Jahr. Durch die zus\u00e4tzlichen Spieler ist das Smartphone erstmals die beliebteste Spiele-Plattform in Deutschland und konnte den PC (17,3 Millionen Spieler) von der Spitzenposition verdr\u00e4ngen, dies gab heute der game – Verband der deutschen Games-Branche auf Basis von Daten des Marktforschungsunternehmens GfK bekannt. Spielekonsolen wie PlayStation 4, Switch und Xbox One werden in Deutschland von 16 Millionen Menschen genutzt – und damit rund 200.000 (+1 Prozent) mehr als noch vor einem Jahr. Nicht ver\u00e4ndert hat sich die Anzahl der Tablet-Spieler (11,5 Millionen Menschen).
\u00a0
“Games erfreuen sich immer gr\u00f6\u00dferer Beliebtheit. Das Smartphone erreicht dabei besonders durch seine weite Verbreitung und die geringen Einstiegsh\u00fcrden auch viele Menschen, die zuvor wenig oder gar nicht gespielt haben”<\/em>, sagt Felix Falk, Gesch\u00e4ftsf\u00fchrer des game. “Die wachsende Vielfalt an Spiele-Plattformen mit Millionenpublikum ist auch f\u00fcr Indie-Entwickler wichtig: Mit kleinen Budgets und gro\u00dfer Kreativit\u00e4t begeistern sie immer mehr Menschen mit ihren mutigen und \u00fcberraschenden Spiele-Ideen.”<\/em>
\u00a0
[GUI_600SCREENSHOT(setid=82481,id=92569420,linktext=”>
“Insgesamt spielen 34,3 Millionen Menschen in Deutschland. Das ist knapp jeder zweite Deutsche. Hiervon sind 47 Prozent Frauen und 53 Prozent M\u00e4nner. Das Durchschnittsalter der Gamer in Deutschland ist 2018 auf \u00fcber 36 Jahre gestiegen. Insgesamt konnte der Markt f\u00fcr Computer- und Videospiele sowie Games-Hardware 2017 um 15 Prozent auf \u00fcber 3,3 Milliarden Euro wachsen. Damit durchbrach der deutsche Games-Markt erstmals die 3-Milliarden-Euro-Barriere. Einer der gr\u00f6\u00dften Wachstumstreiber bleiben Games f\u00fcr Smartphones und Tablets: 2017 ist der Umsatz mit Spiele-Apps in Deutschland auf 497 Millionen Euro gewachsen. Das ist ein Plus von 21 Prozent im Vergleich zu 2016 (409 Millionen Euro). Damit ist der Umsatz mit Spiele-Apps 2017 deutlich st\u00e4rker als der gesamte deutsche Games-Markt gewachsen und hat sich seit 2014 mehr als verdoppelt (241 Millionen Euro)”<\/em>, fasst der Bundesverband zusammen.
\u00a0
Informationen zu den Marktdaten: “Die verwendeten Daten basieren auf Erhebungen des GfK Consumer Panels, der GfK Entertainment und der GfK POS Measurement. Die GfK verwendet Erhebungsmethoden zur Erfassung der Daten des deutschen Marktes f\u00fcr digitale Spiele, die weltweit und qualitativ einmalig sind. Hierzu geh\u00f6ren unter anderem eine f\u00fcr die gesamte deutsche Bev\u00f6lkerung repr\u00e4sentative laufende Befragung von 25.000 Konsumenten zu ihren Einkaufs- und Nutzungsgewohnheiten bei digitalen Spielen sowie ein Handelspanel.”<\/em>","protected":false},"excerpt":{"rendered":"

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