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{"id":3107044,"date":"2018-06-06T11:38:00","date_gmt":"2018-06-06T09:38:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/overwatch-patch_125_wird_getestet_anerkennungssystem_fuer_positives_verhalten_und_ueberarbeitung_von_symmetra\/3107044"},"modified":"2024-05-11T00:54:25","modified_gmt":"2024-05-10T22:54:25","slug":"overwatch-patch_125_wird_getestet_anerkennungssystem_fuer_positives_verhalten_und_ueberarbeitung_von_symmetra","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/overwatch-patch_125_wird_getestet_anerkennungssystem_fuer_positives_verhalten_und_ueberarbeitung_von_symmetra\/3107044","title":{"rendered":"Overwatch: Patch 1.25 wird getestet: Anerkennungssystem f\u00fcr positives Verhalten und \u00dcberarbeitung von Symmetra"},"content":{"rendered":"

F\u00fcr Overwatch<\/a> wird gerade der Patch 1.25 (auf PC) getestet. Das Update wird das Anerkennungssystem f\u00fcr positives Verhalten (Kommunikation, F\u00fchrungsrolle und Fairness) und mehr Optionen bei der Gruppensuche mit sich bringen. Dar\u00fcber hinaus werden alle Helden aus den Kategorien “Defensiv” und “Offensiv” in die neue Rolle “Schaden” zusammengefasst, die Karte “Mondkolonie Horizon” \u00fcberarbeitet, Doomfist leicht verst\u00e4rkt, die Kosten der ultimativen F\u00e4higkeit (Superbooster) von Orisa um 15% verringert und Symmetra komplett umgestaltet. Symmetra ist fortan keine Unterst\u00fctzungsheldin mehr, sondern geh\u00f6rt zu den Schadensverursachern. Kampfger\u00e4usche k\u00f6nnen au\u00dferdem aus 25% gr\u00f6\u00dferer Entfernung geh\u00f6rt werden. Das Change-Log findet ihr hier<\/a>.

Anerkennungssystem
Belohnt mit dem Anerkennungssystem andere Overwatch-Spieler f\u00fcr ihre positive Einstellung! Ihr k\u00f6nnt Spieler f\u00fcr gutes Verhalten wie Sportsgeist, Teamkommunikation oder F\u00fchrungsqualit\u00e4ten loben. Belobigt Spieler, die euch zum Sieg f\u00fchren, die Bed\u00fcrfnisse des Teams \u00fcber ihre eigenen stellen oder sowohl in Siegen als auch in Niederlagen Gr\u00f6\u00dfe zeigen. Die Anerkennungen k\u00f6nnen auf der Karriereseite, im Gruppenmen\u00fc und auf andere Weisen angesehen werden, sodass ihr auf einen Blick einen Eindruck von euren Mitspielern bekommt. Spieler, die best\u00e4ndig eine hohe Anerkennungsstufe erreichen, erhalten regelm\u00e4\u00dfig Belohnungen. Wer hingegen negatives Verhalten an den Tag legt oder Sperren erh\u00e4lt, verliert seine Anerkennungen. (…) Jede Anerkennung, die ein Spieler erh\u00e4lt, erh\u00f6ht dessen Anerkennungsstufe (AS). Au\u00dferdem erhalten Spieler f\u00fcr jede von einem anderen Spieler erhaltene Anerkennung 50 Erfahrungspunkte. Spieler k\u00f6nnen w\u00e4hrend eines Zeitraums von zwei Wochen jederzeit entsprechend ihrer aktuellen AS belohnt werden.<\/em>

Gruppensuche
Spielt mit der Gruppensuche so, wie ihr es wollt! Bevor ihr in die Teamwahl geht, k\u00f6nnt ihr mit bestimmten Parametern euer perfektes Team erstellen, um eure Spielerfahrung nach euren Vorlieben zu gestalten. Tretet einem Team von gleichgesinnten Spielern bei oder f\u00fchrt euer eigenes an, indem ihr eine Gruppe mit euren pers\u00f6nlichen Vorlieben wie Spielmodus, festgelegten Rollen und vielen mehr erstellt. Wenn ihr euch f\u00fcr die Schnellsuche, ein Spiel gegen die KI oder einen beliebigen gewerteten Modus einreihen wollt, k\u00f6nnt ihr die Rollen festlegen, die andere Spieler spielen k\u00f6nnen. Diese Vorgaben werden dann im Spiel aktiviert (z. B. Spieler, die eine Unterst\u00fctzungsrolle ausw\u00e4hlen, k\u00f6nnen nur Helden aus dieser Kategorie spielen).<\/em>

\u00dcberarbeitung von Symmetra
Kommentar der Entwickler: Mit diesen \u00c4nderungen wollen wir Symmetra in ihre neue Schadensrolle einpassen und sie flexibler sowie in mehr Bereichen des Spiels als bisher n\u00fctzlich machen. Nachdem Symmetra jetzt nicht mehr als Unterst\u00fctzungsheldin gilt, wird von ihr erwartet, dass sie schweren Schaden austeilen kann, was wir mit diesen \u00c4nderungen erm\u00f6glichen. In Zukunft wird sie m\u00e4chtiger und in mehr Teamzusammenstellungen und auf mehr Karten spielbar sein. Au\u00dferdem sollte sie allgemein offensiv und defensiv st\u00e4rker sein.<\/em>

<\/p>

“Everything by design.”

Lead Hero Designer Geoff Goodman goes into detail about the Symmetra changes currently being tested on the PTR. \u00f0\u0178\u201d\u00a7

Learn more \u00f0\u0178\u201d\u017d
https:\/\/t.co\/GqQ9qcaFwz<\/a> pic.twitter.com\/HDpirF6zSw<\/a><\/p>\u2014 Overwatch (@PlayOverwatch) 6. Juni 2018<\/a><\/blockquote>
\u00dcberarbeitung von Horizon
Kommentar der Entwickler: Wir wollten schon seit einer Weile einige Verbesserungen am Gameplay von Mondkolonie Horizon vornehmen. Beim Startbereich der Verteidiger gab es ein Problem mit dem Hauptausgang, durch das die Verteidiger sich blitzschnell wieder zur\u00fcckziehen und Trefferpunkte regenerieren konnten, ohne viel Schaden von den Angreifern einzustecken. Weil wir gerade dabei sind, den ganzen hinteren Bereich zu \u00fcberarbeiten, wollten wir uns gleich um Feedback unserer Spieler k\u00fcmmern. Mit der \u00dcberarbeitung von Punkt A wollen wir nicht nur den Verteidigern etwas unter die Arme greifen, sondern auch neue M\u00f6glichkeiten f\u00fcr das Gameplay bieten, die nicht nur Warten und m\u00f6glichst langes Verteidigen des Punkts sind. Indem wir den Zugang zu erh\u00f6hten Positionen erleichtern und Angreifern einige Angriffswege wegnehmen (oder zumindest den Verteidigern erlauben, die Angreifer leichter zu entdecken), erhaltet ihr neue Konterm\u00f6glichkeiten und insgesamt eine bessere Spielerfahrung. Au\u00dferdem haben wir viele Gestaltungselemente auf der Karte ver\u00e4ndert oder hinzugef\u00fcgt.<\/em>

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