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{"id":3106986,"date":"2020-05-12T13:31:00","date_gmt":"2020-05-12T11:31:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/slitherine-k-project_als_publishing-initiative_fuer_indie-strategiespiele_gestartet\/3106986"},"modified":"2024-05-11T00:50:57","modified_gmt":"2024-05-10T22:50:57","slug":"slitherine-k-project_als_publishing-initiative_fuer_indie-strategiespiele_gestartet","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/slitherine-k-project_als_publishing-initiative_fuer_indie-strategiespiele_gestartet\/3106986","title":{"rendered":"Slitherine: K-Project als Publishing-Initiative f\u00fcr Indie-Strategiespiele gestartet"},"content":{"rendered":"

Publisher Slitherine (Panzer Corps 2<\/a>, Fantasy General 2<\/a>, Battlestar Galactica Deadlock<\/a> etc.) hat eine Initiative gestartet, um Strategiespiele von unabh\u00e4ngigen Entwicklern gezielt ausfindig zu machen, zu finanzieren und zu ver\u00f6ffentlichen. Das Programm nennt sich K-Project. <\/p>\n

Der Publisher erkl\u00e4rt, dass die fehlende Sichtbarkeit der Spiele (wenig Aufmerksamkeit) f\u00fcr kleinere Entwickler ein gro\u00dfes Problem darstellen w\u00fcrde, da z.B. durchschnittlich pro Tag 25 Spiele auf Steam ver\u00f6ffentlicht werden. Viele “gute Spiele” w\u00fcrden in der Masse einfach “untergehen”. Auf anderen Plattformen w\u00fcrde es \u00e4hnlich aussehen.<\/p>\n

Indie-Entwickler (haupts\u00e4chlich von Strategiespielen) k\u00f6nnen Slitherine ihr Projekt via K-Project-Website<\/a> pr\u00e4sentieren, wobei “Bewegtbildmaterial” zwingend erforderlich ist. Ein Game-Design-Dokument allein reicht nicht aus. Zudem stellte Marco A. Minoli (Marketing Director) klar, dass sie als Publisher niemals das “geistige Eigentum” (IP) von den Entwicklern \u00fcbernehmen werden.<\/p>\n

Slitherine wird f\u00fcnf Prozent aller Einnahmen aus den vertriebenen Indie-Spielen in das K-Project investieren, wobei eine Startsumme von 100.000 Dollar bereits im Fonds ist. Dieser Fonds soll f\u00fcr die Verbesserung, die F\u00f6rderung und die Ver\u00f6ffentlichung von Indie-Spielen genutzt werden, die der Publisher in den n\u00e4chsten Monaten im Rahmen des K-Projects ausw\u00e4hlen wird. Das erste Spiel, das zu dem K-Project von Slitherine geh\u00f6rt, ist Tactical Troops: Anthracite Shift<\/a>. Zwei weitere, noch unangek\u00fcndigte Indie-Spiele sind ebenfalls in Produktion.<\/p>\n

Slitherine wurde im Jahr 2000 gegr\u00fcndet und hatte damals nur drei Mitarbeiter. Mittlerweile arbeiten \u00fcber 100 Mitarbeiter bei dem Publisher, der lange Zeit haupts\u00e4chlich f\u00fcr seine Kriegs-Strategiespiele bekannt war.<\/p>\n","protected":false},"excerpt":{"rendered":"

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