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{"id":3106758,"date":"2018-02-19T12:22:00","date_gmt":"2018-02-19T11:22:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/kingdom_come_deliverance-kommender_patch_13_soll_bugfixes_und_verbesserungen_beim_stehlen_bringen\/3106758"},"modified":"2024-05-11T00:38:14","modified_gmt":"2024-05-10T22:38:14","slug":"kingdom_come_deliverance-kommender_patch_13_soll_bugfixes_und_verbesserungen_beim_stehlen_bringen","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/kingdom_come_deliverance-kommender_patch_13_soll_bugfixes_und_verbesserungen_beim_stehlen_bringen\/3106758","title":{"rendered":"Kingdom Come: Deliverance: Kommender Patch 1.3 soll Bugfixes und Verbesserungen beim Stehlen bringen"},"content":{"rendered":"Die Warhorse Studios wollen im kommenden Patch zum Mittelalter-Rollenspiel Kingdom Come: Deliverance<\/a> in erster Linie an technischen Problemen schrauben: Das erkl\u00e4ren die Entwickler in einem News-Update auf Steam<\/a>. Dort werden bereits die wichtigsten Themen erl\u00e4utert, die Patch 1.3 in Angriff nimmt.
Man arbeite sich flei\u00dfig durch alle Spieler-Reports und schaue so viele Streams wie m\u00f6glich an, um m\u00f6glichst viele Bugs auszumerzen. Zudem wollen die Entwickler vor allem Langfingern das Leben leichter machen, wie die Liste geplanter Neuerungen verr\u00e4t:
“- Speichern-und-Verlassen-Funktionalit\u00e4t
– Verbesserung der Kontrollen im Schlossknacken-Minispiel per Controller
– Verbesserung des Taschendieb-Minispiels
– Alchemie-Rezept f\u00fcr Respec-Potion
– Viele mit Quests zusammenh\u00e4ngende Bugfixes”<\/em>
Noch wird kein Datum f\u00fcr die Ver\u00f6ffentlichung verk\u00fcndet. Offenbar sorgten aber unterschiedliche Versionen und Namen bisheriger Patches f\u00fcr Verwirrung, so dass die Entwickler im News-Update die Konzeption der Patch-Pl\u00e4ne erkl\u00e4ren.
Die Zertifizierungsphase frisch fertiggestellter Patches dauere je nach Plattform unterschiedlich lang, wodurch es zu Variationen bei den Ver\u00f6ffentlichungsdaten komme. Dabei sei nicht nur die Stabilit\u00e4t ein \u00fcberpr\u00fcfter Faktor, sondern auch Plattform-Eigenheiten wie die korrekte Benennung von Controllern oder die M\u00f6glichkeit, mitten im Spiel den Nutzer wechseln zu k\u00f6nnen. Wenn die Entwickler diese Vorgaben einmal nicht erreichen, m\u00fcsse man daher eine “Korrektur” f\u00fcr die entsprechende Plattform hochladen.
Auf die Benennung der Patches habe das Team zudem kaum Einfluss, da diese je nach Region und Sprache varrieren k\u00f6nne. Hier eine \u00dcbersicht bisher ver\u00f6ffentlichter und geplanter Exemplare:
“The patches
Apart from the micro-corrections for specific platforms, these are the patches released:
Gold master \u2013 Version 1.0 This was printed on DVDs. You could only have played it on consoles if you rejected all the patches. We strongly advise against that
Day 1 patch \u2013 Version 1.1
This was available on all platforms on Day 1. This is also the version the game was reviewed on (unless the reviewer declined the patch, which, sadly, some did\u2026) These are the release notes:
<\/em> <\/p> <\/em>- Addition of multiple new events to the open world <\/em><\/li> <\/em>
- Massive improvement in dialogue animations <\/em><\/li> <\/em>
- Gaining money and experience is rebalanced <\/em><\/li> <\/em>
- Weapon and armor stats are rebalanced <\/em><\/li> <\/em>
- General combat improvements Improved NPC reaction time <\/em><\/li> <\/em>
- Sound propagation adjusted <\/em><\/li> <\/em>
- Archery is now possible in stealth mode Improved <\/em><\/li> <\/em>
- Persuasion UI <\/em><\/li> <\/em>
- Plus numerous other bug fixes and improvements
Week 1 patch \u2013 Version 1.2
We actually managed to squeeze this patch into Steam on Day 1, which caused major confusion on other platforms as to whether they actually received the Day 1 patch or not. This patch was later released on PlayStation on 15.2. and should pass certification on Xbox very soon. These are the release notes: <\/em><\/li> <\/em>- Stealth and Stealth kills adjustment <\/em><\/li> <\/em>
- People now get dirty more gradually <\/em><\/li> <\/em>
- Additional quest bugs fixed <\/em><\/li> <\/em>
- Various optimizations
Hotfix \u2013 Version 1.2.5 (upcoming)
We already fixed some of the worst bugs and want to give these fixes to the community as fast as possible. Therefore we will push this to certification on Monday 2\/19 <\/em><\/li> <\/em>- Fix for R2 button being non-responsive in combat <\/em><\/li> <\/em>
- Fix for issues in quests with Hans Capon <\/em><\/li> <\/em>
- Fix for quest Ginger in a Pickle
Patch 1.3 – (upcoming)
This is the patch we are currently working on. It hasn\u2019t been released on any platform yet. It\u2019s mainly focused on bug-fixing as we are studiously going through every player report, watching every stream we can and fixing all the bugs as fast as possible. But apart from these fixes, we are working on the following features: (Which is not guaranteed for delivery in this patch ) <\/em><\/li> <\/em>- Save and Exit functionality <\/em><\/li> <\/em>
- Lockpicking minigame controls improvement on controllers <\/em><\/li> <\/em>
- Pickpocket minigame improvement <\/em><\/li> <\/em>
- Alchemy recipe for respec potion <\/em><\/li> <\/em>
- Many quest-related bug fixes”<\/em><\/li><\/ul>
In unserem Test<\/a> von Kingdom Come: Deliverance sorgten technische Fehler vor allem in den Konsolenfassungen f\u00fcr Probleme.