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{"id":3106334,"date":"2019-07-02T11:17:00","date_gmt":"2019-07-02T09:17:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/nintendo-miyamoto_derzeit_schwieriges_umfeld_fuer_adventurespiele\/3106334"},"modified":"2024-05-11T00:11:21","modified_gmt":"2024-05-10T22:11:21","slug":"nintendo-miyamoto_derzeit_schwieriges_umfeld_fuer_adventurespiele","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/nintendo-miyamoto_derzeit_schwieriges_umfeld_fuer_adventurespiele\/3106334","title":{"rendered":"Nintendo – Miyamoto: Derzeit schwieriges Umfeld f\u00fcr Adventurespiele"},"content":{"rendered":"

Shigeru Miyamoto ist der Ansicht, dass es im derzeitigen Umfeld schwierig ist, Abenteuerspiele im Stil von Capcoms Ace Attorney, Hotel Dusk oder Professor Layton zu entwickeln. Zum einen f\u00fchrt die Entwicklerlegende laut Siliconera<\/a> die enorm hohen Kosten f\u00fcr Lokalisierungen in mehreren Sprachen an, da solche Spiele in der Regel sehr textlastig ausfallen. Zum anderen h\u00e4tten vor allem j\u00fcngere Spieler derzeit kein Interesse an diesem Genre.<\/p>\n

Hintergrund f\u00fcr die Aussagen war eine Fragerunde von Investoren, bei der u.a. an die alte Abenteuerspiel-Reihe Famicom Detective Club von 1988 erinnert wurde, die f\u00fcr das Family Computer Disk System enstand. Einer der Investoren outete sich als Fan und wollte daher wissen, wie die Chancen bei Nintendo aussehen, ein derartiges Spielkonzept wieder aufzugreifen. <\/p>\n

Miyamoto will die Hoffnung f\u00fcr das Adventure-Genre zwar noch nicht aufgeben, weist aber zum Schluss erneut darauf hin, dass es beim derzeitigen Mainstream-Geschmack sehr schwer w\u00e4re, ein solches Spiel zu entwickeln.<\/p>\n","protected":false},"excerpt":{"rendered":"

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