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{"id":3106101,"date":"2020-12-15T16:16:00","date_gmt":"2020-12-15T15:16:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/cyberpunk_2077-verlorenes_vertrauen_vernachlaessige_last-gen-konsolen_ignorierte_warnsignale_und_rueckerstattungsprobleme\/3106101"},"modified":"2024-05-11T00:01:31","modified_gmt":"2024-05-10T22:01:31","slug":"cyberpunk_2077-verlorenes_vertrauen_vernachlaessige_last-gen-konsolen_ignorierte_warnsignale_und_rueckerstattungsprobleme","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/cyberpunk_2077-verlorenes_vertrauen_vernachlaessige_last-gen-konsolen_ignorierte_warnsignale_und_rueckerstattungsprobleme\/3106101","title":{"rendered":"Cyberpunk 2077: Verlorenes Vertrauen, vernachl\u00e4ssige Last-Gen-Konsolen, ignorierte Warnsignale und R\u00fcckerstattungsprobleme"},"content":{"rendered":"

Nach dem gestrigen Statement von CD Projekt Red, das sich mit dem Status von Cyberpunk 2077<\/a> befasste und sich direkt an die Spieler richtete (wir berichteten<\/a>), hat die F\u00fchrungsriege des Studios den Investoren Rede und Antwort gestanden (zum Transkript<\/a>).<\/p>\n

Kurz zusammengefasst erkl\u00e4rten sie, dass sie die Komplexit\u00e4t der Probleme untersch\u00e4tzt h\u00e4tten, vor allem die Optimierung des Spiels f\u00fcr die PlayStation 4 und die Xbox One (S). Sie wollten eigentlich mit einem Update zum Verkaufsstart die (gr\u00f6\u00dften) Probleme aus der Welt schaffen, haben das geplante Unterfangen in dem Zeitraum aber nicht mehr geschafft – auch Microsoft und Sony als Plattformpartner hatten wohl darauf vertraut. Weil sie so lange an diesem Patch f\u00fcr die “alten Konsolen” gearbeitet hatten, konnten sie eine testbare Version f\u00fcr Reviewer\/Kritiker auch erst einen Tag vor dem Verkaufsstart rausgeben, was nat\u00fcrlich den Eindruck unterst\u00fctzte, als w\u00fcrden sie etwas zur\u00fcckhalten wollen. Generell wurde erneut bekr\u00e4ftigt, dass die Probleme angehen und beheben wollen. Au\u00dferdem wollen sie das verlorene Vertrauen irgendwie zur\u00fcckgewinnen.<\/p>\n

Adam Kicinski (Joint-CEO von CD Projekt): “Nach drei Terminverschiebungen waren wir als Vorstand zu sehr darauf fokussiert, das Spiel zu ver\u00f6ffentlichen. Wir haben das Ausma\u00df und die Komplexit\u00e4t der Probleme untersch\u00e4tzt und wir haben die entsprechenden Warnsignale ignoriert, dass wir zus\u00e4tzliche Zeit brauchen, um das Spiel f\u00fcr die Last-Generation-Konsolen [PS4 und Xbox One (S)] zu optimieren. Das war der falsche Ansatz und dieser widersprach eigentlich auch unserer Gesch\u00e4ftsphilosophie. Hinzu kommt, dass wir das Spiel w\u00e4hrend der Previewkampagne haupts\u00e4chlich auf PCs gezeigt haben. Dadurch haben wir das Vertrauen der Gamer und den Ruf, den wir uns \u00fcber einen gro\u00dfen Teil unseres Lebens aufgebaut haben, verloren. Deshalb konzentrieren sich unsere ersten Schritte ausschlie\u00dflich darauf, diese beiden Dinge wiederzugewinnen. Wir konzentrieren uns darauf, Cyberpunk auf Last-Gen-Konsolen zu reparieren. Die erste substantielle Ladung an Fixes wurde schon \u00fcber das Wochenende ver\u00f6ffentlicht. Die n\u00e4chsten Fixes werden innerhalb der n\u00e4chsten sieben Tage ver\u00f6ffentlicht. Gro\u00dfe Updates sind f\u00fcr Januar und Februar [2021] geplant, zusammen mit kleineren Fixes. Nat\u00fcrlich werden auch die PC-Spieler regelm\u00e4\u00dfig Updates und Fixes erhalten, um das Spiel zu verbessern. Wir werden alles tun, um zu beweisen, dass wir unseren Werten treu bleiben und hoffen, dass wir mit unseren Bem\u00fchungen das verlorene Vertrauen wiederherstellen k\u00f6nnen.”<\/p>\n

Michal Nowakowski (Board Member Responsible for Publishing) sagte \u00fcber den Zustand der Umsetzung f\u00fcr PlayStation 4 und Xbox One (S): “Es geht eher darum, dass wir – wie bereits erw\u00e4hnt – eher auf den PC und die Next-Gen-Versionen geschaut haben und nicht auf die Current-Gen. Wir haben definitiv nicht genug Zeit damit verbracht, uns das genau anzusehen. Ich w\u00fcrde nicht sagen, dass wir irgendeinen externen oder internen Druck versp\u00fcrt haben, das Spiel an diesem Datum zu ver\u00f6ffentlichen – abgesehen von dem normalen Druck, der f\u00fcr jede Ver\u00f6ffentlichung typisch ist. Das war also nicht der Grund. Was den Zertifizierungsprozess und die Drittanbieter [Microsoft und Sony] angeht – das ist definitiv unser Problem. Ich kann nur vermuten, dass sie darauf vertraut haben, dass wir die Dinge bei der Ver\u00f6ffentlichung in Ordnung bringen werden und das ist offensichtlich nicht so gekommen, wie wir es geplant hatten.”<\/p>\n

Die Aussage, dass man sich bei der Entwicklung von Cyberpunk 2077 eher auf die “n\u00e4chste Konsolen-Generation” konzentriert h\u00e4tte, steht allerdings im Widerspruch zu einer Aussage von Michal Nowakowski. Anfang 2020 sagte er in einem Interview, dass man sich innerhalb des Studios zwar bereits mit der neuen Konsolengeneration befasst h\u00e4tte, man sich f\u00fcr Cyberpunk aber auf die aktuellen Plattformen konzentrieren w\u00fcrde (wir berichteten<\/a>).<\/p>\n

Welche Erwartungen die Spieler auf PlayStation 4 und Xbox One (S) an die Verbesserungen von Cyberpunk 2077 haben k\u00f6nnen, dazu sagte er weiter.<\/p>\n

Michal Nowakowski: “Wir haben auch gesagt [im gestrigen Statement], dass, wenn sie erwarten, dass das Spiel in Bezug auf die Performance gleichwertig mit, sagen wir, Next-Gen- oder PC-Systemen sein k\u00f6nnte, das wird definitiv nicht der Fall sein. Damit will ich nicht sagen, dass es ein schlechtes Spiel sein wird – aber wenn die Erwartungen, z.B. in Bezug auf die Grafik oder andere Performancesaspekte, so sind, dann sagen wir ganz offen, dass das nicht der Fall sein wird. Es wird aber ein gutes, spielbares, stabiles Spiel sein – ohne Glitches und Abst\u00fcrze. Das ist der Plan.”<\/p>\n

Warum das Rollenspiel zuvor nur auf PC, PlayStation 4 Pro, PlayStation 5, Xbox One X und Xbox Series X gezeigt wurde und nicht auf den alten Konsolen, dazu \u00e4u\u00dferte sich Marcin Iwinski (Joint-CEO) folgenderma\u00dfen: “Zur (…) Frage – bez\u00fcglich der Nichtvorf\u00fchrung der Konsolenversion – wir haben tats\u00e4chlich Konsolenmaterial gezeigt, aber nie auf den Last-Gen-Konsolen. Der Grund daf\u00fcr ist, dass wir das Spiel bis zur letzten Minute f\u00fcr die Last-Gen-Konsolen \u00fcberarbeitet haben und wir dachten, wir w\u00fcrden es rechtzeitig schaffen. Leider f\u00fchrte das dazu, dass wir das Spiel erst einen Tag vor der Ver\u00f6ffentlichung an die Reviewer\/Rezensenten\/Kritiker geben konnten, was definitiv zu sp\u00e4t war und die Medien nicht die Chance hatten, es richtig zu rezensieren. Das war nicht beabsichtigt; wir haben nur bis zum letzten Moment am Spiel gefeilt.”<\/p>\n

W\u00e4hrend CD Projekt Red in ihrer gestrigen Stellungnahme von m\u00f6glichen R\u00fcckerstattungen auf PlayStation und Xbox sprachen (auch in den jeweiligen digitalen Stores), scheinen diese Anfragen gr\u00f6\u00dftenteils vom Kundendienst der jeweiligen Plattformen abgelehnt zu werden. Diverse PlayStation-Nutzer teilten mit, dass sie trotz der Aussage von CD Projekt Red nicht f\u00fcr eine R\u00fcckerstattung qualifiziert w\u00e4ren und sie auf die Patches f\u00fcr Januar und Februar warten sollten, die das Spiel angeblich reparieren werden. Eine Reihe von Tweets von CP2077-K\u00e4ufern wurden in diesem Thread auf Resetera<\/a> zusammengestellt. Allem Anschein nach hat hier die Kommunikation zwischen CD Projekt und Sony bzw. Microsoft nicht geklappt.<\/p>\n","protected":false},"excerpt":{"rendered":"

Verlorenes Vertrauen, vernachl\u00e4ssige Last-Gen-Konsolen, ignorierte Warnsignale und R\u00fcckerstattungsprobleme<\/p>\n","protected":false},"author":549,"featured_media":3106102,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Cyberpunk 2077: Verlorenes Vertrauen, vernachl\u00e4ssige Last-Gen-Konsolen, ignorierte Warnsignale und R\u00fcckerstattungsprobleme","_yoast_wpseo_metadesc":"Nach dem gestrigen Statement von CD Projekt Red, das sich mit dem Status von Cyberpunk 2077 befasste und sich direkt an die Spieler richtete (wir berichteten), hat d 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