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{"id":3106076,"date":"2020-10-15T18:03:00","date_gmt":"2020-10-15T16:03:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/cyberpunk_2077-vorwuerfe_todesmarsch_der_entwickler_konzeptlose_fuehrung_und_crunch_als_allzweckmittel\/3106076"},"modified":"2024-05-10T23:59:49","modified_gmt":"2024-05-10T21:59:49","slug":"cyberpunk_2077-vorwuerfe_todesmarsch_der_entwickler_konzeptlose_fuehrung_und_crunch_als_allzweckmittel","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/cyberpunk_2077-vorwuerfe_todesmarsch_der_entwickler_konzeptlose_fuehrung_und_crunch_als_allzweckmittel\/3106076","title":{"rendered":"Vorw\u00fcrfe an CD Projekt Red: Todesmarsch der Entwickler, konzeptlose F\u00fchrung und Crunch als Allzweckmittel"},"content":{"rendered":"

Nach dem Bericht \u00fcber die angeordnete Sechs-Tage-Woche und dem Bruch des Crunch-Versprechen bei der Entwicklung von Cyberpunk 2077<\/a> (wir berichteten<\/a>) sind weitere Informationen \u00fcber die Arbeitsbedingungen bei CD Projekt Red aufgetaucht. Abermals ist der f\u00fcr gew\u00f6hnlich gut vernetzte Jason Schreier von Bloomberg involviert, obwohl er sich gen\u00f6tigt sah, sich f\u00fcr seine Crunch-Geschichte zu rechtfertigen<\/a> und Beweismaterial (E-Mail) offenzulegen<\/a>.

Diesmal hat sich ein vermeintlicher Mitarbeiter von CD Projekt bei Reddit zu Wort gemeldet und seine Erlebnisse geschildert – in einem Beitrag, der mittlerweile gel\u00f6scht wurde (
Details<\/a>). Jason Schreier hat nach eigenen Angaben mit der Person telefonieren k\u00f6nnen. Er sch\u00e4tzt die Darstellung als glaubw\u00fcrdig ein, da er auch von anderen Unternehmen in dem Bereich \u00e4hnliche Geschichten geh\u00f6rt h\u00e4tte, u.a. von Naughty Dog bei The Last of Us Part 2.

Der F\u00fchrungsetage von CD Projekt Red wird demnach ein “toxischer Managementstil” gegen\u00fcber den Entwicklern und Realit\u00e4tsverlust vorgeworfen. Demnach waren die Entwickler schon zwei Jahre vor der Crunch-Ank\u00fcndigung auf einem “Todesmarsch” und die zeitliche Planung des Projekts sei ohnehin katastrophal gewesen, da sie “Ewigkeiten in der Pre-Production-Phase” festhingen und danach alles nur noch schnell-schnell gehen musste. Einige Verschiebungen des Rollenspiels oder andere Details (Gold-Status) sollen angeblich nicht intern kommuniziert worden sein. Die Angestellten erfuhren davon via Twitter und erst sp\u00e4ter via Mail vom Chef.

Die Quelle schreibt, dass manche Mitarbeiter seit Juni 2019 knapp 16 Stunden pro Tag im B\u00fcro w\u00e4ren und auch am Wochenende gearbeitet werden m\u00fcsste. Manche Abteilungen w\u00fcrden seit Mitte 2018 so arbeiten. Und wenn die Arbeitsbedingungen und die Umst\u00e4nde an die \u00d6ffentlichkeit gelangen w\u00fcrden, w\u00fcrde die Studio-Leitung stets mit den gleichen “Copy-&-Paste-Phrasen” reagieren, dass sie “voller Leidenschaft” w\u00e4ren oder “Rebellen seien”.

Die Quelle meinte weiter, dass die Chefs nicht wissen w\u00fcrden, was sie tun, aber “endlos Geld” h\u00e4tten und alles mit \u00dcberstunden oder Crunch l\u00f6sen k\u00f6nnten. Schon bei
The Witcher 3<\/a> soll es so abgelaufen sein und die Verantwortlichen seien immer noch am Ruder. Das Management h\u00e4tte sich komplett von der Realit\u00e4t bei den Entwicklern und der Entwicklung verabschiedet, hei\u00dft es. Auch die Bonuszahlungen w\u00fcrden keinesfalls den Mehraufwand kompensieren.

<\/p>

I think this Reddit comment from someone who worked at CD Projekt Red is worth sharing, especially since folks out there still think their overtime is limited to 48 hours a week. I can confirm they used to work at CDPR (just got off the phone with them): https:\/\/t.co\/kWdSzlTUCI<\/a> pic.twitter.com\/XCDjqo2KsH<\/a><\/p>\u2014 Jason Schreier (@jasonschreier) October 14, 2020<\/a><\/blockquote>

BTW every time I talk about this I know I’m going to get hundreds of nasty messages and misguided people trying to debunk or wave off this reporting. Whatever. Crunch culture at CDPR is very real, and no matter what you’ve read, it’s not just limited to 48 hours a week<\/p>\u2014 Jason Schreier (@jasonschreier) October 14, 2020<\/a><\/blockquote> ","protected":false},"excerpt":{"rendered":"

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