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{"id":3105478,"date":"2019-08-06T12:45:00","date_gmt":"2019-08-06T10:45:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/unterhaltungssoftware_selbstkontrolle-beirat_beschliesst_erweiterte_leitkriterien_zur_sozialadaequanz_hakenkreuze_in_spielen\/3105478"},"modified":"2024-05-10T23:24:54","modified_gmt":"2024-05-10T21:24:54","slug":"unterhaltungssoftware_selbstkontrolle-beirat_beschliesst_erweiterte_leitkriterien_zur_sozialadaequanz_hakenkreuze_in_spielen","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/unterhaltungssoftware_selbstkontrolle-beirat_beschliesst_erweiterte_leitkriterien_zur_sozialadaequanz_hakenkreuze_in_spielen\/3105478","title":{"rendered":"USK-Beirat beschlie\u00dft erweiterte Leitkriterien zur Sozialad\u00e4quanz (Hakenkreuze in Spielen)"},"content":{"rendered":"

Der USK-Beirat hat die Erweiterung der Leitkriterien zur Ber\u00fccksichtigung der Sozialad\u00e4quanz bei digitalen Spielen nun einstimmig beschlossen<\/a>. Diese Richtlinien sollen bei Spielen, die Kennzeichen verfassungswidriger Organisationen enthalten, als Bewertungskriterien herangezogen werden – zum Beispiel wenn Hakenkreuze oder Hitler-Abbildungen in Spielen zu sehen sind.

“Hintergrund f\u00fcr die Erg\u00e4nzung der Leitkriterien ist die seit August 2018 ge\u00e4nderte Rechtsauffassung der zust\u00e4ndigen Obersten Landesjugendbeh\u00f6rde, die aktuellen rechtlichen Bewertungen Rechnung tragen soll. Demnach k\u00f6nnen o.g. Computer- und Videospiele im Einzelfall eine USK-Altersfreigabe erhalten, sofern die Kriterien zur sozialad\u00e4quaten Verwendung erf\u00fcllt sind. Zuvor wurden solche Spiele nicht zur Pr\u00fcfung zugelassen. (…) Die Leitkriterien der USK sind die Grundlage f\u00fcr die jugendschutzrechtliche Bewertung von Computer- und Videospielen”<\/em>, hei\u00dft es in der
Ank\u00fcndigung<\/a>. Die USK ist die Unterhaltungssoftware Selbstkontrolle. Sie vergibt in Deutschland u. a. die Alterskennzeichnungen f\u00fcr Computer- und Videospiele.

“Es ist erfreulich, dass die erg\u00e4nzten Leitkriterien nicht nur klare und orientierende Eckpunkte f\u00fcr die Arbeit der USK-Pr\u00fcfgremien und die \u00d6ffentlichkeit bieten, sondern damit ein weiterer Schritt f\u00fcr die Gleichbehandlung von Games mit anderen Medienarten als Kunst- und Kulturgut erfolgt ist”<\/em>, erg\u00e4nzt Elisabeth Secker, Gesch\u00e4ftsf\u00fchrerin der USK.

Das Branchen-Magazin
GamesWirtschaft<\/a> f\u00fchrt diese Einzelfallentscheidung folgenderma\u00dfen aus und gibt auch Beispiele: “Als Kriterien zieht die USK insbesondere die ‘Rahmung’, also den Kontext der Darstellung heran. Hafterleichternd sind unter anderem \u2026

<\/em> <\/p>