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{"id":3105454,"date":"2019-06-27T15:08:00","date_gmt":"2019-06-27T13:08:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/activision-treyarch_reagiert_auf_vorwuerfe_zu_arbeitsbedingungen_und_crunch\/3105454"},"modified":"2024-05-10T23:24:15","modified_gmt":"2024-05-10T21:24:15","slug":"activision-treyarch_reagiert_auf_vorwuerfe_zu_arbeitsbedingungen_und_crunch","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/activision-treyarch_reagiert_auf_vorwuerfe_zu_arbeitsbedingungen_und_crunch\/3105454","title":{"rendered":"Activision: Treyarch reagiert auf Vorw\u00fcrfe zu Arbeitsbedingungen und Crunch"},"content":{"rendered":"

Viele \u00dcberstunden in nicht enden wollenden Crunch-Phasen, ungleiche Behandlung innerhalb der Belegschaft: Nach einem ausf\u00fchrlichen Bericht von Kotaku<\/a> sieht sich das Activision-Studio Treyarch mit einigen Vorw\u00fcrfen konfrontiert, deren Ursprung offenbar aus internen E-Mails stammt, die dem Magazin zugespielt wurden. <\/p>\n

Demnach wurden vor allem Mitarbeiter aus der Qualit\u00e4tssicherung wie Menschen zweiter Klasse behandelt: Laut Angaben in den Mails war es ihnen z.B. nicht gestattet, zusammen mit den Entwicklern zu essen und ein direkter Kontakt wurde weitestgehend unterbunden. Auch wurden Parkpl\u00e4tze f\u00fcr das Personal aus der QA-Abteilung ausgelagert und befanden sich deutlich weiter entfernt vom B\u00fcrogeb\u00e4ude.<\/p>\n

Mittlerweile haben Dan Bunting und Mark Gordon als Leiter von Treyarch auf die Vorw\u00fcrfe reagiert und geloben Besserung. In dem Schreiben, das u.a. von DualShockers<\/a> aufgegriffen wurde, ist von einer besseren Work-\/Life-Balance die Rede und die Zusicherung, dass ihnen die Gesundheit und das Wohlgef\u00fchl der Mitarbeiter am Herzen liegen. Der gef\u00fcrchtete Crunch soll zudem durch bessere Planung in Zukunft vermieden oder zumindest vermindert werden. Bunting und Gordon fordern gleichzeitig eine bessere Kommunikation innerhalb des Studios. Entsprechend werden Mitarbeiter angeregt, offen \u00fcber Probleme und Belastungen mit ihren Vorgesetzten zu sprechen. <\/p>\n

Hier das Statement im Original-Wortlaut:<\/em>
“Today, Kotaku published a story that explores a number of reported behind-the-scenes issues in Black Ops 4 development. The first and most important statement that we want to make to the team is that, as managers of this studio, we take the well-being of every single individual working here very seriously.<\/p>\n

We have a vision for the future of this studio that includes significant improvements to work\/life balance, and we plan to achieve that through better project planning, streamlined production processes, and rigorous decision-making timelines. It is also our intention to maintain our commitment to increased transparency.<\/p>\n

Getting there will require time, hard work, and commitment \u2014 most of all, it will require open communication. If you ever feel like your needs aren\u2019t being met, please do not hesitate to communicate actively with your manager. No one should ever feel like they don\u2019t have options, can\u2019t talk openly, or that the only choice is to take their concerns to the public. These conversations should always start with an honest dialogue with your department manager, and if that\u2019s not working, feel free to reach out to one of us.<\/p>\n

Game development is a wildly complex art and it requires a diverse set of people and skill sets to do it successfully. It\u2019s important for all of us to foster a studio culture that treats all team members with respect.<\/p>\n

We appreciate the contributions made by all parts of the team in the name of the games we make.<\/p>\n

Sincerely,<\/p>\n

Dan & Mark”<\/em><\/p>\n

Allerdings wird man abwarten m\u00fcssen, ob und inwieweit sich die angestrebte neue Studiokultur etablieren l\u00e4sst. Wie DualShockers<\/a> anmerkt, bereitet Treyarch gerade einen neuen Teil von Call of Duty Black Ops f\u00fcr die Ver\u00f6ffentlichung im n\u00e4chsten Jahr vor. Obwohl das Team Unterst\u00fctzung von Sledgehammer Games und Raven erh\u00e4lt, wird der typischen Entwicklungszyklus damit von den \u00fcblichen drei auf zwei Jahre verk\u00fcrzt.<\/p>\n","protected":false},"excerpt":{"rendered":"

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