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{"id":3095788,"date":"2021-05-20T14:10:00","date_gmt":"2021-05-20T12:10:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/getsufumaden_undying_moon-interview_grafikstil_kampfsystem_und_die_populatitaet_von_japanischen_themen\/3095788"},"modified":"2021-05-20T14:10:00","modified_gmt":"2021-05-20T12:10:00","slug":"getsufumaden_undying_moon-interview_grafikstil_kampfsystem_und_die_populatitaet_von_japanischen_themen","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/getsufumaden_undying_moon-interview_grafikstil_kampfsystem_und_die_populatitaet_von_japanischen_themen\/3095788","title":{"rendered":"GetsuFumaDen: Undying Moon – Interview: Grafikstil, Kampfsystem und die Popularit\u00e4t von japanischen Themen"},"content":{"rendered":"

Im Zuge der Early-Access-Ver\u00f6ffentlichung von GetsuFumaDen: Undying Moon<\/a> f\u00fcr PC auf Steam<\/a> (und sp\u00e4ter f\u00fcr Switch) haben wir ein Interview mit Shin Murato, dem Lead Producer des Spiels bei Konami gef\u00fchrt. Er sprach \u00fcber die Entstehung des Projekts, den gew\u00e4hlten Grafikstil und das Kampfsystem mit seinen Roguevania-Bez\u00fcgen – sowie \u00fcber die kreativen Freiheiten bei kleineren Projekten und die Populatit\u00e4t von japanischen Themen.<\/p>\n

Zum Early-Access-Test<\/a>: Hinter der Kulisse im traditionellen japanischen Ukiyo-e-Stil verbirgt sich ein gnadenloses Roguelike \u00e0 la Dead Cells & Co. Wir haben uns das Spiel mit fern\u00f6stlicher Kampfkunst und Mythologie angeschaut, das 2022 auch f\u00fcr Switch erscheinen soll.<\/p>\n

4Players: Zuallererst: Was bedeutet GetsuFumaDen? <\/strong><\/p>\n

Shin Murato: Es bedeutet ‘Legend of GetsuFuma’ oder ‘Biography of GetsuFuma’ auf Englisch – ‘Legend of GetsuFuma’ ist n\u00e4her am japanischen Wortlaut. GetsuFuma ist der Name der Hauptfigur in dem Spiel. Getsu ist der Nachname, Fuma der Vorname. GetsuFuma ist der gleiche Name, den die Hauptfigur des Originalspiels trug. Getsu ist der Name des Clans und seit der erste Fuma (Hauptfigur des Originalspiels) Ryukotsuki (Endgegner des Originalspiels) besiegt hat, wacht der Getsu-Clan \u00fcber die Unterwelt. Die Hauptfigur des Originalspiels ist der erste Fuma und das Oberhaupt des Clans, der seitdem den Namen “Fuma” \u00fcbernommen hat.<\/p>\n

4Players: Wie ist das Studio GuruGuru an das Projekt gekommen?<\/strong><\/p>\n

Shin Murato: GuruGuru hat ca. 25 Teammitglieder und wurde im Jahr 2009 gegr\u00fcndet. Wir entschieden uns, GuruGuru zu kontaktieren, da wir das Team gut kannten und sie auch Fans des urspr\u00fcnglichen GetsuFumaDen-Spiels waren. Sie hatten sich neue Ans\u00e4tze f\u00fcr das grafische Design \u00fcberlegt und dachten, dass sie gut zu dieser Marke passen w\u00fcrden. Die Website des Teams findet ihr hier<\/a>.<\/p>\n

nicht ver\u00e4ndert, so dass es f\u00fcr die Spieler nicht schwierig sein sollte, die Spielfigur zu finden. Allerdings haben wir schon von einigen Spielern aus der Community geh\u00f6rt, dass \u00fcberm\u00e4\u00dfige Effekte das schnelle Auffinden der Charaktere erschweren und daher arbeiten wir an der Verbesserung dieses Aspekts. Wir wollen auf die Aussagen unserer Spieler h\u00f6ren und eine aktive Diskussion f\u00f6rdern, um die Qualit\u00e4t des Spiels zu verbessern.<\/p>\n

4Players: Das Spiel wird als “roguevania” beschrieben. Welche Rolle werden also die Roguelike- oder Roguelite-Elemente im Spiel haben? <\/strong><\/p>\n

Shin Murato: Eines der besten Features von GetsuFumaDen: Undying Moon ist das Roguelite-Element. Jedes Mal, wenn man das Level spielt, werden die Karte und die Position der Gegner und der Gegenst\u00e4nde zuf\u00e4llig ver\u00e4ndert. Die Spieler erleben viele unterschiedliche Levels, werden das Spiel lernen und dabei eigene Strategien entwickeln. Der Status der aufger\u00fcsteten Haupt- und Nebenwaffen wird f\u00fcr den n\u00e4chsten Durchgang \u00fcbernommen und daher ist man beim n\u00e4chsten Versuch f\u00fcr die n\u00e4chste Herausforderung besser gewappnet.<\/p>\n

Bisher ist GetsuFumaDen: Undying Moon nur f\u00fcr PC (Early Access) und Switch (2022) angek\u00fcndigt worden. \u00dcber Umsetzungen f\u00fcr PlayStation- oder Xbox-Konsolen wollte der Produzent nicht sprechen.<\/p>\n

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