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{"id":3095279,"date":"2021-07-20T12:33:00","date_gmt":"2021-07-20T10:33:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/resident_evil_village-pc_update_behebt_performance-probleme_und_bringt_fsr-unterstuetzung\/3095279"},"modified":"2021-07-20T12:33:00","modified_gmt":"2021-07-20T10:33:00","slug":"resident_evil_village-pc_update_behebt_performance-probleme_und_bringt_fsr-unterstuetzung","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/resident_evil_village-pc_update_behebt_performance-probleme_und_bringt_fsr-unterstuetzung\/3095279","title":{"rendered":"Resident Evil Village – PC: Update behebt Performance-Probleme und bringt FSR-Unterst\u00fctzung"},"content":{"rendered":"

In der PC-Version von Resident Evil Village<\/a> kam es aufgrund der Kopierschutz-Ma\u00dfnahmen zu Performance-Problemen (Ausrei\u00dfer bei der Frametime), und zwar bei wichtigen Animationen w\u00e4hrend des Kampfes und wenn die T\u00f6chter von Lady Dimitrescu auftauchten. Diese Probleme wurden erst im Vergleich mit “der gecrackten Version” deutlich (wir berichteten<\/a>).

Heute ist ein Update f\u00fcr Resident Evil Village ver\u00f6ffentlicht worden, das die Performance-Probleme beheben soll. Erste Kommentare auf Twitter und ein Vergleichsvideo auf YouTube best\u00e4tigen die L\u00f6sung des Stotter-Problems. Capcom schreibt, dass sie Anpassungen vorgenommen h\u00e4tten, um die Anti-Piraterie-Technologie zu optimieren.

<\/p>

An important update for Resident Evil Village players on Steam:

– FidelityFX Super Resolution (FSR) from AMD is now supported. FSR supports higher frame rates on PC for an improved gaming experience.
– Adjustments have been made to optimize the anti-piracy technology.<\/p>\u2014 Resident Evil (@RE_Games)
July 20, 2021<\/a><\/blockquote>
Dar\u00fcber hinaus wird AMD FidelityFX Super Resolution (FSR) fortan unterst\u00fctzt. FSR ist eine Open-Source-Technologie zur Hochskalierung (Upscaling) der Aufl\u00f6sung von Spielen zur Erh\u00f6hung der Bildwiederholrate. Es ist eine Antwort auf DLSS von Nvidia, setzt aber auf Open Source und ben\u00f6tigt keine spezielle Hardware. KI-Systeme kommen nicht zum Einsatz. FSR muss von den Entwicklern in ihre Spiele eingebaut werden und ist dann auch ohne AMD-Grafikkarte und ohne AMD-Grafikkarten-Treiber nutzbar (also auch mit Nvidia-Grafikkarten). \u00a0

FSR senkt, wie alle Upscaling-L\u00f6sungen, die native Render-Aufl\u00f6sung des Spiels zur Reduktion der Anzahl der zu berechnenden Pixel, um die Bildwiederholrate (vor allem bei aufw\u00e4ndigen Szenen oder mit Raytracing-Einsatz) zu verbessern. Die niedrigere Aufl\u00f6sung wird dann im Anschluss auf die Zielaufl\u00f6sung hochskaliert. In diesen Upscaling-Prozess ist ein Algorithmus eingeschaltet, der die Bildqualit\u00e4t optimiert. Die Kantengl\u00e4ttung (Anti-Aliasing) wiederum erfolgt beim Ausgangsbild. Der Upscaling-Prozess analysiert das Quellbild, um Kanten zu erkennen und rekonstruiert diese dann in hoher Aufl\u00f6sung in der h\u00f6heren Zielaufl\u00f6sung. Anschlie\u00dfend verbessert ein Sch\u00e4rfungsdurchgang die Bildqualit\u00e4t weiter, indem Pixeldetails verbessert werden. Beide Durchg\u00e4nge finden in einem einzigen Schritt in der Grafikpipeline eines Spiels statt. AMD FidelityFX Super Resolution gibt es in vier Modi, bei denen jeweils die Ausgangsaufl\u00f6sung gesenkt wird und man so zwischen Grafikqualit\u00e4t und Performance w\u00e4hlen kann.

","protected":false},"excerpt":{"rendered":"

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