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{"id":3094847,"date":"2021-10-20T13:08:00","date_gmt":"2021-10-20T11:08:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/splinter_cell_arbeitstitel-geruecht_gruenes_licht_fuer_ein_neues_spiel_aus_der_hauptreihe\/3094847"},"modified":"2021-10-20T13:08:00","modified_gmt":"2021-10-20T11:08:00","slug":"splinter_cell_arbeitstitel-geruecht_gruenes_licht_fuer_ein_neues_spiel_aus_der_hauptreihe","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/splinter_cell_arbeitstitel-geruecht_gruenes_licht_fuer_ein_neues_spiel_aus_der_hauptreihe\/3094847","title":{"rendered":"Ger\u00fccht: Gr\u00fcnes Licht f\u00fcr ein neues Splinter-Cell-Spiel aus der Hauptreihe"},"content":{"rendered":"

Ubisoft hat gr\u00fcnes Licht f\u00fcr ein neues Splinter-Cell-Spiel (aus der Hauptreihe) gegeben, dies meldet der f\u00fcr gew\u00f6hnlich gut informierte Tom Henderson von VGC<\/a>. Es ist bisher unklar, welche Studios an dem Projekt arbeiten, aber zwei Personen, die mit den Pl\u00e4nen vertraut sein sollen, h\u00e4tten angedeutet, dass die Entwicklung des neuen Spiels von einem Studio au\u00dferhalb von Montreal geleitet wird. Das neue Splinter Cell soll sich in einer fr\u00fchen Phase der Produktion befinden. Es w\u00fcrde eine kleine Chance bestehen, dass es im n\u00e4chsten Jahr angek\u00fcndigt wird. <\/p>\n

Laut der (unbest\u00e4tigten) Quelle soll der Titel in Produktion gegangen sein, um Fans zur\u00fcckzugewinnen, die von den j\u00fcngsten Bem\u00fchungen, die Franchise in den Bereichen Mobile und VR wiederzubeleben<\/a>, entt\u00e4uscht waren. Ubisoft wollte den Bericht von VGC \u00fcbrigens nicht kommentieren. Das letzte Spiel der Hauptreihe war Splinter Cell: Blacklist<\/a> (2013). In Ghost Recon Breakpoint<\/a> hatte Sam Fisher (Hauptfigur von Splinter Cell) bereits einen Gastauftritt. <\/p>\n

In den letzten Jahren hatte Ubisoft mehrfach angedeutet, \u00fcber eine R\u00fcckkehr nachzudenken, allerdings m\u00fcsse sich die Splinter-Cell-Reihe erst weiterentwickeln, bevor sie ein Comeback feiern k\u00f6nne. “Wenn man ein Spiel entwickelt, muss man sicherstellen, dass es sich von dem, was man vorher gemacht hat, ausreichend unterscheidet”, sagte Ubisoft-Chef Yves Guillemot vor einem Jahr.<\/p>\n","protected":false},"excerpt":{"rendered":"

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