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{"id":3094743,"date":"2021-02-13T12:45:00","date_gmt":"2021-02-13T11:45:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/iron_harvest-update_verbessert_reaktionszeit_der_einheiten_und_schraubt_an_der_infanterie-balance\/3094743"},"modified":"2021-02-13T12:45:00","modified_gmt":"2021-02-13T11:45:00","slug":"iron_harvest-update_verbessert_reaktionszeit_der_einheiten_und_schraubt_an_der_infanterie-balance","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/iron_harvest-update_verbessert_reaktionszeit_der_einheiten_und_schraubt_an_der_infanterie-balance\/3094743","title":{"rendered":"Iron Harvest: Update verbessert Reaktionszeit der Einheiten und schraubt an der Infanterie-Balance"},"content":{"rendered":"

F\u00fcr Iron Harvest<\/a> ist ein Update ver\u00f6ffentlicht worden, das den generellen Spielablauf verbessern und optimieren soll. Oftmals f\u00fchlten sich die K\u00e4mpfe in dem Echtzeit-Strategiespiel etwas tr\u00e4ge an, da die Einheiten nicht so schnell auf die Anweisungen\/Befehle des Spielers reagierten, diesen Eindruck hatten die Entwickler auch von vielen Spielern erhalten. Mit dem Update wollen die Entwickler die Reaktionszeit zwischen der Erteilung eines Befehls und der Ausf\u00fchrung ungef\u00e4hr halbiert haben. In dem Zusammenhang wurden viele Korrekturen und Verbesserungen im Hintergrund durchgef\u00fchrt, weswegen die bisherigen Spielst\u00e4nde innerhalb einer Mission nicht mehr geladen werden k\u00f6nnen. Der allgemeine Spielfortschritt ist allerdings nicht betroffen.

Dar\u00fcber hinaus wurden einige Balance-Anpassungen vorgenommen, die sich zun\u00e4chst auf die Infanterie-Einheiten konzentrieren. Rifleman, Stormtrooper und Vanguards werden fortan nicht mehr im HQ gebaut. Um den Verlust auszugleichen und die stets \u00e4hnlich verlaufenden ersten Spielminuten zu beschleunigen, wurden ein zus\u00e4tzlicher Riflemen\/Vanguard\/Stormtrooper-Trupp zu allen Skirmish- und Multiplayer-Karten hinzugef\u00fcgt. Zudem wurden die Infanteriekosten neu ausbalanciert, weil die Infanterie recht schnell gegen fortgeschrittene Mechs im mittleren und sp\u00e4ten Spielverlauf untergehen konnte – und daher im Vergleich zu teuer ist. Die Entwickler wollen in den n\u00e4chsten Wochen aber erstmal beobachten, wie sich diese Ver\u00e4nderungen auf den Spielverlauf auswirken und dann ggf. Anpassungen vornehmen. Das Change-Log findet ihr
hier<\/a>.

<\/p>

Respond quicker and spice up the early game!\u00e2\u0161\u201d\u00ef\u00b8\u00f0\u0178\u00a4\u2013
#IronHarvest<\/a> just updated and feels slicker\u00f0\u0178\u2019\u00a8
All the info is here\u00f0\u0178\u2018\u2030
https:\/\/t.co\/wNIhHo1VHh<\/a>#gamedev<\/a> #gaming<\/a> #games<\/a> #videogaming<\/a> #devblog<\/a> pic.twitter.com\/cUcINmxnU9<\/a><\/p>\u2014 KING Art Games (@KingArtGames) February 11, 2021<\/a><\/blockquote> ","protected":false},"excerpt":{"rendered":"

Update verbessert Reaktionszeit der Einheiten und schraubt an der Infanterie-Balance<\/p>\n","protected":false},"author":549,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Iron Harvest: Update verbessert Reaktionszeit der Einheiten und schraubt an der Infanterie-Balance","_yoast_wpseo_metadesc":"F\u00fcr Iron Harvest ist ein Update ver\u00f6ffentlicht worden, das den generellen Spielablauf verbessern und optimieren soll. 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