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{"id":3094552,"date":"2022-04-04T12:55:00","date_gmt":"2022-04-04T10:55:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/doom_oldie-moderne_grafiktechnologie_in_altem_shooter\/3094552"},"modified":"2022-04-04T12:55:00","modified_gmt":"2022-04-04T10:55:00","slug":"doom_oldie-moderne_grafiktechnologie_in_altem_shooter","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/doom_oldie-moderne_grafiktechnologie_in_altem_shooter\/3094552","title":{"rendered":"Doom jetzt auch mit Raytracing"},"content":{"rendered":"
2011 blickte 4Players-Redakteur Paul auf Doom zur\u00fcck<\/a>, diesen damals gerade 18 Jahre alt gewordenen 3D-Shooter-Pionier. Heute hat die Ballerei von id Software fast\u00a0<\/div>\n
30 Lenze auf dem Buckel und z\u00e4hlt nach wie vor zu den Granden des Genres.<\/div>\n
<\/div>\n

<\/p>\n

Und tats\u00e4chlich gibt es immer wieder Neuigkeiten zu dem Urgestein \u2013 in den letzten Jahren haben Fans in aller Welt Doom auf geradezu absurden Ger\u00e4ten zum Laufen gebracht, wie z.B. alten iPODs, Taschenrechnern, der Touch-Leiste eine Macbook oder sogar einem Schwangerschaftstest.<\/div>\n
<\/div>\n

<\/p>\n

Der neueste Schrei ist aber Doom mit Raytracing! Die moderne Grafiktechnologie wird in der PrBoom-Mod<\/a> des T\u00fcftler sulim_t simuliert, allerdings als Softwarel\u00f6sung, nicht in Form von hardwarebasiertem Raytracing. Das Ergebnis kann sich durchaus sehen lassen \u2013 der pixelige Charme des Originals muss zwar ein paar Federn lassen, daf\u00fcr sorgen die vielen neuen Lichteffekte f\u00fcr einen sehr aparten Look, der dem Klassiker ein hochinteressantes, halbmodernes Gesicht verleiht.<\/div>\n
<\/div>\n
<\/div>\n
<\/div>\n

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Moderne Grafiktechnologie in altem Shooter<\/p>\n","protected":false},"author":412,"featured_media":3094553,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Doom (Oldie): Moderne Grafiktechnologie in altem Shooter","_yoast_wpseo_metadesc":"2011 blickte 4Players-Redakteur Paul auf Doom zur\u00fcck, diesen damals gerade 18 Jahre alt gewordenen 3D-Shooter-Pionier. 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