Mixed.de<\/a> fasst zusammen, dass sich die VR-Brille laut Lynchs Erkenntnissen drahtlos mit einem PC verbinden und die Renderarbeit sehr effektiv mit dem Rechner teilen k\u00f6nnte. Das Betriebssystem orientiere sich an Valves Spiele-Handheld Steam Deck. Ein internes Tracking-System k\u00f6nnte dabei ohne im Raum installierte Tracking-Stationen arbeiten und trotzdem ein sehr pr\u00e4zises Ergebnis abliefern. Moderne Linsen sollen nat\u00fcrliches Fokussieren erm\u00f6glichen, so dass z.B. keine Brille oder Kontaktlinsen ben\u00f6tigt werden – so die Ger\u00fcchte.<\/p>\n<\/p>\n","protected":false},"excerpt":{"rendered":"
Arbeitet ger\u00fcchteweise an eigenst\u00e4ndigem VR-Headset “Deckard”<\/p>\n","protected":false},"author":667,"featured_media":3094457,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Valve Software: Arbeitet ger\u00fcchteweise an eigenst\u00e4ndigem VR-Headset "Deckard"","_yoast_wpseo_metadesc":"Arbeitet Valve an einem Standalone-VR-Headset, welches wahlweise eigenst\u00e4ndig arbeitet und sich drahtlos mit einem Spiele-PC verbinden kann? Dies legen zumindest k\u00fcrzl \u2026","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[6],"tags":[48,56,75,76,218,57,23,49,24,100,68,12383,942,296,58,144,149,28],"newspack_spnsrs_tax":[],"coauthors":[],"class_list":["post-3094456","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-48","tag-htcvive","tag-linux","tag-mac","tag-oculusquest","tag-oculusrift","tag-pc_cdrom","tag-playstation3","tag-playstation4","tag-playstationvr","tag-spielkultur","tag-unternehmen","tag-valve_software","tag-valveindex","tag-virtualreality","tag-wii","tag-wii_u","tag-xboxone","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"Valve Software: Arbeitet ger\u00fcchteweise an eigenst\u00e4ndigem VR-Headset "Deckard"","_yoast_wpseo_metadesc":"Arbeitet Valve an einem Standalone-VR-Headset, welches wahlweise eigenst\u00e4ndig arbeitet und sich drahtlos mit einem Spiele-PC verbinden kann? Dies legen zumindest k\u00fcrzl \u2026","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n
Valve Software: Arbeitet ger\u00fcchteweise an eigenst\u00e4ndigem VR-Headset "Deckard"<\/title>\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\t\n\t\n\t\n