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Schaut gut aus: The Knight Witch will rasante K\u00e4mpfe mit Erkundung nach Metroidvania-Machart und sogar Deckbuilding kombinieren. Noch in diesem Jahr ziehen wir mit Kampfhexe Rayne in die Schlacht.<\/p>\n

Team17 nimmt das spanische Indieteam\u00a0Super Awesome Hyper Dimensional Mega Team (kurz: Super Mega Team) unter seine Fittiche und gibt den Publisher bei The Knight Witch. Das Spiel entf\u00fchrt euch in die Untergrundstadt Dungeonidas, die von einer mysteri\u00f6sen Bedrohung samt Golemarmee bedroht wird. Heldin Rayne muss all ihre Knight-Witch-F\u00e4higkeiten aufbieten und die Aggressoren zur\u00fcckzuschlagen.<\/p>\n

Sie hat 30 magische Karten in der Hinterhand, die der Spieler mittles eines Deckbuilding-Systems in die Action beamt; zudem kann man Raynes F\u00e4higkeiten aufmotzen und ihr Moveset den eigenen W\u00fcnschen anpassen. Au\u00dferdem will der Titel mit einer gef\u00fchlt grenzenlosen Metroidvania-Welt punkten, verf\u00fcgt \u00fcber eine clevere Auto-Aim-Mechanik und angeblich ein Navigationssystem, das euch nie im Stich l\u00e4sst.<\/p>\n

Mit das beste Argument f\u00fcr The Knight Witch ist neben dem sehenswert flotten Trailer (siehe unten), aber die Tatsache, dass das spanische Team bereits Rise & Shine<\/a> auf dem Kerbholz hat. Die 2D-Ballerei aus dem Jahr 2017 war wahnsinnig schick, hart und fair gleichzeitig sowie stellenweise richtig lustig.<\/p>\n

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