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{"id":3094053,"date":"2021-10-19T18:32:00","date_gmt":"2021-10-19T16:32:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/little_cities-beschauliche_insel-aufbaustrategie_fuer_oculus_quest_angekuendigt_und_angespielt\/3094053"},"modified":"2021-10-19T18:32:00","modified_gmt":"2021-10-19T16:32:00","slug":"little_cities-beschauliche_insel-aufbaustrategie_fuer_oculus_quest_angekuendigt_und_angespielt","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/little_cities-beschauliche_insel-aufbaustrategie_fuer_oculus_quest_angekuendigt_und_angespielt\/3094053","title":{"rendered":"Little Cities: Beschauliche Insel-Aufbaustrategie f\u00fcr Oculus Quest angek\u00fcndigt und angespielt"},"content":{"rendered":"

Entwickler Purple Yonder und das neuerdings auch als Publisher t\u00e4tige Studio nDreams verwandeln den Wohnzimmerboden von Oculus-Quest-Nutzern in eine wuselnde Inselidylle. In der f\u00fcr Fr\u00fchjahr 2022 angek\u00fcndigten Aufbaustrategie Little Cities<\/a> werden auf beschaulichen kleinen Inseln ganze St\u00e4dchen hochgezogen, die daraufhin zum Leben erwachen.<\/p>\n

Die von uns angespielte Pre-Alpha-Demo war noch recht einfach gestrickt. Sie weckte aber trotzdem bereits die typische Lust am klassischen Prinzip – vor allem, weil sich alles so direkt und unkompliziert in der eigenen Umgebung platzieren l\u00e4sst. Das Spielgef\u00fchl erinnert ein wenig an einen \u00fcbergro\u00dfen Spielteppich, allerdings mit lebendigen Stra\u00dfen nebst allerlei platzierbarer Infrastruktur. <\/p>\n

Das von Icons symbolisierte Wohlbefinden der nach und nach einziehenden Bewohner h\u00e4ngt nicht unwesentlich davon ab, wie nah ihre H\u00e4user an Industriezonen, Windr\u00e4dern oder Wassert\u00fcrmen gebaut werden. Polizei- und Feuerwachen sind wichtig f\u00fcrs Sicherheitsgef\u00fchl; zudem d\u00fcrfen auch Schulen, Krankenh\u00e4user oder Flugh\u00e4fen nicht fehlen. Ebenfalls enthalten sind botanische G\u00e4rten, Aquarien, Stadien sowie ein Rathaus.<\/p>\n

Die Karte l\u00e4sst sich mit Hilfe eines Cursors verschieben oder drehen, mit dem auch Stra\u00dfen oder Bauwerke “gezeichnet” werden. Per Knopfdruck \u00f6ffnet sich ein kleines, dreidimensionales Kugel-Men\u00fc. Mit Hilfe einer virtuellen Armbanduhr lassen sich einige Werte wie die Zufriedenheit der Einwohner oder das Budget \u00fcberpr\u00fcfen. Passend zum einsteigerfreundlichen Konzept soll der Aufbau auf den Inseln trotz unterschiedlicher Herausforderungen vor allem entspannend ausfallen. Dies spiegelt sich u.a. im relaxten Soundtrack wider.<\/p>\n

Komfort-Funktionen wie einen optionalen Gitter-K\u00e4fig ben\u00f6tigten wir trotz schneller Karten-Bewegungen nicht. F\u00fcr Spieler mit wenig Platz d\u00fcrfte auch eine ruckartige Drehung mit einstellbarem Winkel n\u00fctzlich werden. <\/p>\n

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