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{"id":3094013,"date":"2021-09-20T14:45:00","date_gmt":"2021-09-20T12:45:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/snow_scout-rainbow-reactor-entwickler_will_verschneites_vr-gegenstueck_zu_firewatch_entwickeln\/3094013"},"modified":"2021-09-20T14:45:00","modified_gmt":"2021-09-20T12:45:00","slug":"snow_scout-rainbow-reactor-entwickler_will_verschneites_vr-gegenstueck_zu_firewatch_entwickeln","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/snow_scout-rainbow-reactor-entwickler_will_verschneites_vr-gegenstueck_zu_firewatch_entwickeln\/3094013","title":{"rendered":"Snow Scout: Rainbow-Reactor-Entwickler will verschneites VR-Gegenst\u00fcck zu Firewatch entwickeln"},"content":{"rendered":"
Nach dem frisch ver\u00f6ffentlichten, unbeschwerten Arcade-Knobler Rainbow Reactor: Fusion<\/a> wagt sich das kleine VR-Studio Tunermaxx Media aus Berlin an ein erz\u00e4hlerisch anspruchsvolleres Projekt mit spielbarer Katastrophen-Geschichte. Das Adventure Snow Scout<\/a> soll im Fr\u00fchjahr 2022 in Steams Early-Access erscheinen, nachdem man bereits beim Knobelspiel gute Erfahrungen mit dem Modell gemacht habe, so Teamleiter Kalle Max Hofmann gestern Abend im Podcast “Alternative Realit\u00e4ten” (ab Timecode 2:01:48<\/a>).<\/p>\n

Es handle sich um einen “Walking-Simulator auf Schienen” – der ein wenig an Firewatch<\/a> im Schnee erinnere. Abgesehen von Lone Echo<\/a> gebe es in diesem VR-Genre noch Nachholbedarf, so Hofmann, der vorher bereits an zahlreichen TV-Produktionen<\/a> mitwirkte – vor allem im Bereich visueller Effekte.<\/p>\n

Nach guten Erfahrungen mit Steams Fr\u00fchzugang soll auch der neue Titel des Studios vom Input der Community profitieren. Vorerst scheint also nur eine PC-VR-Fassung geplant zu sein. Bereits bei Rainbow Reactor folgte sp\u00e4ter aber eine erweiterte Quest-Umsetzung – u.a. um mehr bereits investierte Produktionskosten wieder einzuspielen.<\/p>\n

Statt den linken Stick zu nutzen, bewegt man sich in Snow Scout mit den Bewegungscontrollern vorw\u00e4rts, die als Griffe der virtuellen Langlaufst\u00f6cke fungieren. Anstelle wilder Tricks wie in Carve Snowboarding<\/a> & Co. sei man deutlich langsamer unterwegs, zumal es nicht wie in Fracked<\/a> am laufenden Band Explosionen geben werde.<\/p>\n

Bei der Bergwacht eines fiktiven Ski-Resorts im Alpenraum soll der Spieler eigentlich nur ehrenamtlich die Sicherheit auf den Pisten sicherstellen. Dazu z\u00e4hlt die \u00dcberpr\u00fcfung der Schneequalit\u00e4t, der Schutz vor Lawinen, ein Check der Lifts und Tests an einer Rampe. Doch dann entfaltet sich eine offenbar unheilvolle Katastrophen-Geschichte. Sie wird im Abstract des F\u00f6rderprogramms<\/a> folgenderma\u00dfen umrissen: <\/p>\n

“Durch einen Schlechtwettereinbruch kommt es zu einer dramatischen Zuspitzung der Lage, sodass die Spielenden von der Au\u00dfenwelt abgeschnitten sind. Mit Geschick und Besonnenheit k\u00f6nnen die Spielenden das zuvor Gelernte einsetzen und so die Situation meistern. Zus\u00e4tzlich wird eine kleine Hintergrundgeschichte erz\u00e4hlt, auf die die Spielenden interaktiv Einfluss nehmen.”<\/em><\/p>\n

Bis zum Start des Early Access m\u00f6chte man die “Grundversion” des Spiels fertigstellen: Sie wird vom Bundesverministerium f\u00fcr Verkehr und digitale Infrastruktur<\/a> mit einer F\u00f6rdersumme von 56.040 Euro unterst\u00fctzt. Sp\u00e4ter k\u00f6nnten actionlastigere Challenges wie Abfahrten auf Zeit hinzukommen – je nach W\u00fcnschen der Community und Umsetzbarkeit.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"

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