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{"id":3093604,"date":"2021-05-11T19:30:00","date_gmt":"2021-05-11T17:30:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/htc_vive_pro_2-vr-headset_mit_5k-aufloesung_angekuendigt_hardware-partner_bringt_augentracking-modul\/3093604"},"modified":"2021-05-11T19:30:00","modified_gmt":"2021-05-11T17:30:00","slug":"htc_vive_pro_2-vr-headset_mit_5k-aufloesung_angekuendigt_hardware-partner_bringt_augentracking-modul","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/htc_vive_pro_2-vr-headset_mit_5k-aufloesung_angekuendigt_hardware-partner_bringt_augentracking-modul\/3093604","title":{"rendered":"HTC Vive Pro 2: VR-Headset mit 5K-Aufl\u00f6sung angek\u00fcndigt; Hardware-Partner bringt Augentracking-Modul"},"content":{"rendered":"

Aktualisierung vom 14. Mai 2021, 15:45 Uhr:<\/strong><\/p>

Laut Mixed.de<\/a> hat HTCs offizieller Hardware-Partner “7invensun” das Augentracking-Modul “Droolon F2” auf dem chinesischen Gegenst\u00fcck des Vivecon-Events angek\u00fcndigt (V2EC). Die Hardware-Erweiterung wurde f\u00fcr HTCs zwei neue VR-Brillen (Vive Pro 2 und Vive Focus 3<\/a>) entwickelt und ist laut Hersteller kleiner, leichter sowie genauer als die Vorg\u00e4nger der Firma f\u00fcr \u00e4ltere Headsets.

Die Erweiterung soll im dritten Quartal 2021 \u201cauf den meisten M\u00e4rkten\u201d erh\u00e4ltlich sein, so HTCs China-Chef Alvin Wang Graylin. Der Preis betrage 299 Dollar. Mixed.de erl\u00e4utert: “Dass HTC nicht auf Eye-Tracking setzt, solle daran liegen, dass nicht alle Kunden das Feature w\u00fcnschen und nutzen.” Auch das
vermutlich von der PSVR2 eingesetzte<\/a> Foveated Rendering w\u00e4re damit also m\u00f6glich, um die Grafikkarte nicht zu sehr mit dem hochaufgel\u00f6sten 5K-Bildschirm zu \u00fcberlasten (zus\u00e4tzlich unterst\u00fctzen HTCs neue Headsets zur Entlastung bereits von Haus aus eine “Display Stream-Kompression”, siehe unten).



Mit maximalen 120 Hertz Refresh-Rate liegt HTC auf Augenh\u00f6he mit der Quest 2 und leicht hinter der
Valve index<\/a> (bis zu 144 Hertz). Das Sichtfeld liegt mit von HTC angegebenen 120 Grad in einem \u00e4hnlichen Bereich wie bei der Valve index (bis zu 130 Grad) – wobei es hierbei je nach Kopfform und Art der Messung bekanntlich starke individuelle Unterschiede geben kann. Der Pupillenabstand l\u00e4sst sich mechanisch per Regler einstellen.



Zudem ist eine Unterst\u00fctzung mit bereits erh\u00e4ltlichem Zubeh\u00f6r geplant – darunter der Vive Wireless Adapter f\u00fcr drahtloses Spielen am VR-PC, beide Generationen der Lighthouse-Tracking-Stationen sowie entsprechende K\u00f6rper- und Gesichts-Tracker. Augentracking wurde im Gegensatz zur \u00e4lteren
HTC Vive Pro Eye<\/a> nicht erw\u00e4hnt. Als Controller k\u00f6nnen z.B. die altmodischen Vive-Controller oder Valves Index-Controller genutzt werden. Passend zur Wahlfreiheit bietet HTC verschiedene Bundles mit oder ohne Base-Stations bzw. Controllern an. HTC erl\u00e4utert:

“F\u00fcr Upgrader ist das VIVE Pro 2 in der reinen Headset-Version absofort vorbestellbar. Als besonderes Dankesch\u00f6n f\u00fcr treue Nutzer f\u00fchrt VIVE w\u00e4hrend der Vorbestellungsphase eine Sonderaktion durch, bei der diejenigen, die ein Upgrade durchf\u00fchren m\u00f6chten, einen Rabatt erhalten. Die HMD-Version der VIVE Pro 2 ist damit f\u00fcr 739,00 Euro verf\u00fcgbar. Das\u00a0 VIVE Pro 2-Komplettpaket, das die Base Station 2.0 und VIVE-Controller enth\u00e4lt, ist ab 4. Juni zum Preis von 1.399,00 Euro erh\u00e4ltlich.

(…)

VIVE Pro 2 hebt die PC-VR auf die n\u00e4chste\u00a0 Stufe \u2013 wo\u00a0 jeder Pixel und jedes Polygon z\u00e4hlen, f\u00fcr Highend-Gaming oder Anwendungen, die bisher unm\u00f6glich schienen. Ein Display mit atemberaubenden 5K Aufl\u00f6sung liefert 2,5K an jedes Auge, gepaart mit einer wunderbar fl\u00fcssigen Bildwiederholrate von 120 Hz und einem schnell schaltenden Panel mit echten RGB-Subpixeln f\u00fcr kristallklare und nat\u00fcrliche Animationen.

Das Sichtfeld erweitert sich dank des neuen, ma\u00dfgeschneiderten Dual-Stacked-Lens-Designs des VIVE Pro 2 auf 120 Grad. Diese Fortschritte bedeuten eine minimierte Bewegungsunsch\u00e4rfe. Der \u201eScreen Door”-Effekt wird praktisch eliminiert, was den Anwendern ein greifbareres Erlebnis bietet, in das sie noch besser eintauchen k\u00f6nnen. HTC VIVE hat eng mit NVIDIA und AMD zusammengearbeitet, um \u2013 erstmalig bei einem VR-Headset \u2013 die Display Stream-Kompression zu optimieren. Die Display Stream-Kompression sorgt f\u00fcr maximale visuelle Qualit\u00e4t und ist zudem abw\u00e4rtskompatibel mit DisplayPort 1.2, so dass auch Grafikkarten, die VIVE Pro unterst\u00fctzt haben, von VIVE Pro 2 profitieren. Das VIVEPro 2 bietet einen fein regelbaren Augenabstand (IPD), eine gleichm\u00e4\u00dfige Gewichtsverteilung, ein verstellbares Kopfband und eine schnelle Gr\u00f6\u00dfeneinstellung. Perfekt zum Finden pers\u00f6nlicher Vorlieben, aber auch, um die Erfahrung mit anderen zu teilen.

VIVEPro 2 bietet 3D-Raumklang \u00fcber f\u00fcr HiRes-Audio zertifizierte Kopfh\u00f6rer und unterst\u00fctzt auch Kopfh\u00f6rer von Drittanbietern. Das gesamte Zubeh\u00f6r des VIVE Steam-VR-\u00d6kosystems funktioniert mit dem VIVE Pro 2 \u2013 VIVE-Tracker jeder Generation, der neue VIVE Facial Tracker und mehr. VIVE Pro 2 passt in ein bestehendes SteamVR-Setup \u2013 egal ob Base Station1.0 oder Base Station2.0, \u00e4ltere VIVE-Controller oder selbst Controller und Handschuhe wie die Index-Knuckle-Controller von Valve. (…) Weitere Informationen \u00fcber das VIVE Pro 2 gibt es
hier<\/a>.

Lieferumfang :<\/strong>

– VIVE Pro 2 Headset
– All-in-One-Kabel
– Link Box
– Mini DP zu DP Adapter
– 1x 18W Netzteil
– Linsenreinigungstuch
– Linsenschutzabdeckung
– H\u00f6rmuscheln
– DisplayPort-Kabel
– USB 3.0 Kabel
– Produktspezifikationen
– Anleitungen (Kurzanleitung, Sicherheitshinweise, Garantiehinweise, Anleitung f\u00fcr IPD-Einstellung, VIVE Logo Aufkleber)

Wichtige Highlights:<\/strong>
<\/em>


1. Tauchen Sie ein in die Grafik der n\u00e4chsten Generation mit branchenf\u00fchrender 5K Aufl\u00f6sung, breitem 120 Grad Sichtfeld und ultrafl\u00fcssiger 120Hz Bildwiederholrate.
<\/em><\/div>
<\/div>2. F\u00fchlen Sie sich mit den beiliegenden Hi-Res Certified Kopfh\u00f6rern voll und ganz in das Geschehen eingebunden.

3. Erleben Sie die beste Tracking Leistung und den besten Komfort in dieser Klasse.

Bildschirm: <\/strong>Dual RGB LCD mit geringer Nachleuchtdauer
Aufl\u00f6sung: <\/strong>2448 x 2448 Pixel pro Auge (4896 x 2448 kombinierte Pixel)
Aktualisierungsrate: <\/strong>90\/120 Hz (nur 90Hz \u00fcber VIVE WLAN Adapter unterst\u00fctzt)
Sichtfeld: <\/strong>Bis zu 120 Grad
Audio: <\/strong>Hi-Res zertifiziertes Headset (\u00fcber analoges USB-C Signal)
Hi-Res-zertifizierter Kopfh\u00f6rer (abnehmbar)
Unterst\u00fctzung f\u00fcr hochohmige Kopfh\u00f6rer (\u00fcber USB-C Analogsignal)

Eing\u00e4nge: <\/strong>Integrierte Doppelmikrofone
Verbindungen: <\/strong>Bluetooth, USB-C Port f\u00fcr Peripherieger\u00e4te
Sensoren: <\/strong>G-Sensor, Gyroskop, N\u00e4herungssensor, IPD-Sensor, SteamVR Tracking V2.0 (kompatibel mit SteamVR 1.0 und 2.0 Basisstationen)
Ergonomie: <\/strong>Augenabstand mit Linsenabstandseinstellung
Einstellbarer IPD
Einstellbarer Kopfh\u00f6rer
Einstellbarer Kopfband

Computer Mindestanforderungen<\/strong>
Prozessor: <\/strong>Intel\u00ae Core\u2122 i5-4590 oder AMD Ryzen 1500 gleichwertig oder besser
Grafik: <\/strong>NVIDIA\u00ae GeForce\u00ae GTX 1060 oder AMD Radeon RX 480 gleichwertig oder besser.

*GeForce\u00ae RTX 20 Serie (Turing) oder AMD Radeon\u2122 5000 (Navi) Generationen oder neuer werden f\u00fcr den Volle Aufl\u00f6sung Modus ben\u00f6tigt.

Arbeitsspeicher: <\/strong>8 GB RAM oder mehr
Videoausgang: <\/strong>DisplayPort 1.2 oder h\u00f6her

* F\u00fcr Wiedergabe der vollen Aufl\u00f6sung ist DisplayPort 1.4 oder h\u00f6her mit DSC notwendig.
USB Ports:
1x USB 3.0** oder neuer

** USB 3.0 wird auch als USB 3.2 Gen 2 bezeichnet

Betriebssystem: <\/strong>Windows\u00ae 10″<\/em>



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