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{"id":3093106,"date":"2021-01-11T15:21:00","date_gmt":"2021-01-11T14:21:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/rainbow_reactor_fusion-erweiterte_oculus-quest-umsetzung_des_farbknoblers_angekuendigt\/3093106"},"modified":"2021-01-11T15:21:00","modified_gmt":"2021-01-11T14:21:00","slug":"rainbow_reactor_fusion-erweiterte_oculus-quest-umsetzung_des_farbknoblers_angekuendigt","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/rainbow_reactor_fusion-erweiterte_oculus-quest-umsetzung_des_farbknoblers_angekuendigt\/3093106","title":{"rendered":"Rainbow Reactor Fusion: Erweiterte Oculus-Quest-Umsetzung des Farbknoblers angek\u00fcndigt"},"content":{"rendered":"
Schon auf Steam entwickelte sich der VR-Knobler Rainbow Reactor<\/a> zu einem kleinen Geheimtipp, der auch nach dem Ende des Early Access stetig weiterentwickelt wurde: \u00c4hnlich wie im Match-3-Titeln wie

Puzzle Bobble<\/p> werden Farbkugeln nebeneinander bugsiert, um sich aufzul\u00f6sen. In dieser VR-Interpretation wirft man sie allerdings pr\u00e4zise per Bewegungssteuerung in den Reaktor oder kombiniert sie miteinander – was bald auch auf der Oculus Quest m\u00f6glich wird.

Im
VR-Podcast “Alternative Realit\u00e4ten”<\/a> k\u00fcndigte Entwickler Kalle Max Hofmann (Tunermaxx) gestern Abend die erweiterte Umsetzung Rainbow Reactor Fusion<\/a> an. Das Knobelspiel wird mit Elementen aus Action-Adventures, Erkundungsspielen und Adventures erg\u00e4nzt, so dass man vor und zwischen den Runden erst einmal das verfallene, teils defekte Kraftwerksgeb\u00e4ude in Schuss bringen muss. Dazu gibt es offenbar Minispiele, die sich ums Fensterputzen und Schrubben von Farbflecken, das Aufdrehen von Ventilen und Ziehen von Hebeln sowie das Zerkloppen von Kisten mit der Axt drehen.



Auch eine mysteri\u00f6se kleine Hintergrundgeschichte soll hinzugef\u00fcgt werden. Der fliegende Roboter Dottie f\u00fchrt den Spieler diesmal mit deutlich mehr Textzeilen herum und vergibt zwischen den Levels die diversen Aufgaben. Einen genauen Termin, Bilder oder Spielszenen gibt es noch nicht, Hofmann erw\u00e4hnte im Podcast aber ca. zwei, drei Monate Arbeit, die mit den aktuellen Neuerungen vorm Team l\u00e4gen. Der Anlass f\u00fcr all die Erg\u00e4nzungen war \u00fcbrigens Facebook: Nach einem erfolglosen Antrag f\u00fcr eine Quest-Ver\u00f6ffentlichung sei Oculus sp\u00e4ter selbst auf das Team zugegangen und habe nach einer Umsetzung gefragt.

Eine Voraussetzung seitens Facebook sei allerdings eine deutliche Erweiterung des Spiels gewesen, das sich in der Urfassung in etwa zwei bis drei Stunden durchspielen lie\u00df. Im Podcast gibt Hofmann \u00fcbrigens auch einen kleinen Einblick ins Prozedere der Bewerbungen f\u00fcr Quest-Ports, finanzielle Hintergr\u00fcnde und die technischen Schwierigkeiten, da man derzeit auch f\u00fcr die schw\u00e4chere Quest 1 umsetzen muss etc. (ab Minute 36:25):

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